Location-Based Player Feedback System for Video Games

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Solution Overview

Problem

Video game publishers face challenges in dynamically adjusting games based on real-time player feedback after initial publishing, as traditional game testing provides limited insights into actual player interactions.

Innovation Solution

A location-based player feedback system that collects gameplay data, analyzes patterns associated with player difficulty, and presents feedback requests to players at specific game world locations, utilizing neural networks for pattern recognition and localization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional game testing is used before launch, then game quality can be improved, but the feedback is limited and does not reflect actual player interactions at scale

Engineering Contradiction:
Improvefeedback accuracyVSAvoidfeedback scale
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system enables players to automatically provide feedback through their gameplay actions without requiring manual surveys or testing participation. Player behavior data is collected and analyzed automatically, allowing the game to serve itself by converting player interactions into actionable insights at scale

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements a continuous feedback loop where player gameplay data is collected, analyzed for difficulty patterns, and used to generate actionable insights that are returned to developers for game adjustments. This creates an ongoing cycle of measurement and improvement based on real player behavior

Inventive Principle:
Principle #23Feedback

2Productivity

If gameplay data is collected from large numbers of players after release, then feedback quantity increases, but it becomes difficult to dynamically adjust games at scale based on this feedback

Engineering Contradiction:
Improvefeedback quantityVSAvoidadjustment complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments the vast player base into location-specific groups within the game world, analyzing feedback patterns at granular location levels rather than treating all players uniformly. This allows developers to target specific game areas for adjustment based on localized difficulty patterns identified through neural network analysis

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system enables dynamic adjustment of game parameters such as enemy difficulty, resource availability, and task complexity based on analyzed player feedback patterns. By changing these parameters in response to real-time data, the game can adapt to player needs while maintaining manageable complexity through automated analysis

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If neural networks are used for pattern recognition, then feedback analysis precision improves, but system complexity increases

Engineering Contradiction:
Improvepattern recognition accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The neural network models are trained in advance on historical gameplay data to recognize difficulty patterns and player behavior trends. This preliminary training allows the system to quickly analyze new player data without requiring complex real-time computation, reducing operational complexity while maintaining high recognition accuracy

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250073584A1Method for location based player feedback to improve games
Publication Date: 2025.03.06 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250073584A1 patent drawing
  • US20250073584A1 patent drawing
  • US20250073584A1 patent drawing

AI summary

A system for location-based player feedback for video games may include a data collection module, a pattern recognition module, a localization module and a feedback module. The collection module collects gameplay data for a video game. The pattern recognition module analyzes the collected gameplay data to identify a pattern associated with player difficulty. The localization module associates a game world location with the identified pattern. The feedback module presents a message to players at the game world location associated with the identified pattern requesting feedback. The data collection, pattern recognition, and localization modules may include neural networks trained with machine learning algorithms.