Location-Based Virtual Item Transfer System
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Solution Overview
Problem
Current online games lack mechanisms to seamlessly integrate real-world location-based actions with in-game rewards, limiting player engagement and interaction with physical environments.
Innovation Solution
A system that detects a player's presence at specific locations and enables the transfer of virtual items based on their presence and actions at those locations, using a network of user, location, and game systems to offer incentives for location-based actions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If location-based actions are integrated with in-game rewards, then player engagement is enhanced, but system complexity increases
Solution Approach 1:
The patent introduces location-based action verification systems as intermediaries between real-world locations and in-game rewards. These systems mediate the connection by detecting player presence at specific locations and validating location-based actions, thereby enabling seamless integration of real-world and virtual-world elements without directly increasing the core game system's complexity
Solution Approach 2:
The patent implements a universal location-based action verification system that can handle multiple types of locations and actions through a single framework. The system uses generic detection mechanisms that can be applied across different game contexts and physical locations, allowing one system to serve multiple functions rather than requiring separate specialized systems for each scenario
2Ease of operation
If virtual items are transferred based on location detection, then player interaction with physical environments is encouraged, but detection accuracy requirements increase
Solution Approach 1:
The patent applies partial action by requiring players to perform only specific location-based actions (such as checking in at a location or remaining present for a minimum duration) rather than requiring complex or highly precise interactions. This partial approach to location verification maintains ease of operation while achieving sufficient detection accuracy for reward eligibility
Solution Approach 2:
The system performs preliminary location verification before enabling virtual item transfers. By pre-validating that the player is indeed present at the required location and has completed the necessary location-based action, the system ensures adequate detection accuracy is met before proceeding to the more sensitive virtual item transfer operation
3Productivity
If location-based actions are required for rewards, then game participation increases, but time required for players to earn rewards increases
Solution Approach 1:
The patent merges location-based actions with players' natural movements and daily activities. By combining the reward-earning process with ordinary actions like visiting friends, traveling between locations, or simply being present at designated spots, the system increases game participation without significantly adding extra time requirements. The location verification occurs during these existing activities rather than requiring separate dedicated time
Data Source
AI summary
A method of enabling users to transfer virtual items based on their locations is disclosed. A presence of a player of a computer-implemented game at a location is detected. A presence of an additional player of the computer-implemented game at the location is detected. The player is enabled to transfer a virtual item to the additional player based on the detection of the presence of the player at the location and the detection of the presence of the additional player at the location.


