Location-Based Virtual World Adjustment System

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Solution Overview

Problem

Current online games lack mechanisms to seamlessly integrate real-world locations and actions into the virtual gaming experience, limiting the potential for engaging and rewarding interactions between players and physical spaces.

Innovation Solution

A system that detects a player's presence at real-world locations and adjusts the virtual game world accordingly, offering incentive rewards for location-based actions, which can include visiting, purchasing, or performing tasks at specific locations, by integrating game networking systems with location networking and social graph management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If online games are operated on an online social network with location-based features, then player engagement and interaction with physical locations is improved, but system complexity and integration requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines the online game system with location networking and social graph management into a unified platform. The game networking system integrates with location networking to detect player presence at real-world locations and automatically adjusts the virtual game world based on these detections, merging gaming, location tracking, and social networking functions into a single cohesive system.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs multiple functions through a single integrated platform: it manages online gaming, tracks real-world player locations, detects player presence at physical locations, adjusts virtual game environments, and provides incentive rewards. This multi-functional approach allows the system to enhance player engagement while consolidating complexity into a universal platform.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Illumination intensity

If the virtual game world is dynamically adjusted based on real-world player locations, then immersion and player experience are improved, but data processing and system responsiveness requirements increase

Engineering Contradiction:
Improveplayer experienceVSAvoiddata processing
Core Design Contradiction:
Illumination intensityVSPower

Solution Approach 1:

The system pre-establishes the virtual game world structure and potential adjustment parameters before players arrive at real-world locations. By having the framework ready in advance, the system can quickly detect player presence and make predetermined adjustments without requiring complex real-time calculations, thus improving responsiveness while managing data processing demands.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If incentive rewards are provided for location-based actions, then player participation and loyalty are improved, but operational costs and reward management complexity increase

Engineering Contradiction:
Improveplayer participationVSAvoidreward management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system automatically detects player presence at real-world locations through location networking and autonomously awards incentive rewards based on predefined criteria. This self-service mechanism eliminates manual reward distribution, reduces operational complexity, and ensures consistent reward management while maintaining high player participation through automated incentive delivery.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12029985B2Changing a virtual world based on real-world locations of players
Publication Date: 2024.07.09 ZYNGA INC
  • US12029985B2 patent drawing
  • US12029985B2 patent drawing
  • US12029985B2 patent drawing

AI summary

A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.