Location-Based Game Event Processing for Individual Player Roles

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Solution Overview

Problem

Conventional location-based games fail to provide a meaningful group experience to players, lacking individual roles within groups and cohesive gameplay experiences.

Innovation Solution

An information processing apparatus and method that obtains player positions, creates groups, and generates game event data with individual conditions for players to fulfill, enhancing group interaction and experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional location-based games are used, then players can participate in games using position information, but players are not given individual roles within groups and the game experience as a member of a group is tenuous

Engineering Contradiction:
Improvegroup experience qualityVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the game experience into individual roles assigned to each player within a group. Each player receives customized event data with specific conditions tailored to their role, transforming the undifferentiated group participation into structured individual contributions toward a common group objective.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically generates and assigns individual roles and conditions based on group composition and game state. The event data is adaptively created to provide meaningful individual tasks that evolve as players progress, maintaining engagement and group cohesion throughout the game experience.

Inventive Principle:
Principle #15Dynamics

2Reliability

If individual roles and conditions are assigned to players, then group interaction and experience are improved, but the system complexity increases

Engineering Contradiction:
Improvegroup interaction qualityVSAvoidevent data generation system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary generation of event data with individual conditions before players execute game actions. By pre-configuring role-specific tasks and conditions based on anticipated group needs, the system reduces runtime complexity while ensuring reliable group interaction frameworks are in place.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables players to self-identify and accept individual roles and conditions within the group framework. Players autonomously navigate their assigned tasks and contribute to group objectives without requiring constant system mediation, reducing operational complexity while maintaining interaction quality.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12350580B2Medium, game event processing system, and method
Publication Date: 2025.07.08 SQUARE ENIX HLDG CO LTD
  • US12350580B2 patent drawing
  • US12350580B2 patent drawing
  • US12350580B2 patent drawing

AI summary

In an information processing apparatus, position information is obtained with respect to each of a plurality of players, a group made up of the plurality of players is created, and event data of a game event that can be played by the group, the event data including one or a plurality of individual conditions to be satisfied by a player, is generated based on the position information of the players.