Location-Based Gaming System Using RFID and Modular Server Architecture

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Solution Overview

Problem

Current interactive gaming systems lack the ability to provide a seamless and dynamic experience that integrates real-time location-based interactions and adaptive game states across multiple participants and environments, leading to limitations in engagement and player progression.

Innovation Solution

An interactive gaming system that utilizes mobile devices and RFID technology to track player locations and game states, allowing for real-time communication between players and game servers to deliver location-specific and adaptive game experiences through a network of interactive installations, enabling dynamic special effects and state transitions based on player interactions and proximity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If real-time location tracking and adaptive game states are implemented across multiple participants, then player engagement and immersion are enhanced, but system complexity and computational requirements increase

Engineering Contradiction:
Improveadaptive game statesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is divided into independent modular components including mobile devices for individual players, interactive installations at specific locations, and a centralized server. Each component operates semi-independently, allowing the system to scale without proportionally increasing overall complexity. The game state is segmented into location-specific states that can be managed independently.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A centralized server acts as an intermediary that coordinates between multiple mobile devices and interactive installations. The server manages game state transitions and location data, preventing direct complex interactions between all system components. This mediator architecture allows adaptive game states without requiring every device to communicate with every other device.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If location-specific interactions and special effects are provided in real-time, then player immersion is improved, but response time and processing delays increase

Engineering Contradiction:
Improvereal-time interactionVSAvoidresponse time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

Game content and interactive elements are pre-positioned at specific geographic locations throughout the gaming environment. As players approach these pre-prepared interaction points, the system activates relevant game states and special effects in advance, reducing actual response time during gameplay. Location data is continuously tracked and prepared for imminent interactions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Traditional mechanical or manual game state transition systems are replaced with automated electronic detection and response mechanisms. Mobile devices continuously transmit location data, and the server automatically triggers appropriate game states and special effects based on GPS coordinates, eliminating manual intervention delays and enabling real-time responsiveness.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If multiple interactive installations are deployed across a geographic area, then game versatility and player experience are enhanced, but system cost and infrastructure requirements increase

Engineering Contradiction:
Improvegame experience varietyVSAvoidinfrastructure resources
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

Each interactive installation is designed as a multi-functional unit capable of supporting various game states and special effects. Rather than dedicating separate infrastructure for each game element, a single installation can host multiple game functions by receiving different instructions from the server. This universal design reduces the total number of physical installations needed while maintaining game variety.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system varies game parameters such as location coordinates, game state identifiers, and special effect types to create diverse gaming experiences without adding physical infrastructure. By changing digital parameters rather than physical components, the system achieves versatility while minimizing the quantity of physical resources required.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9802121B2Location based gaming system
Publication Date: 2017.10.31 DISNEY ENTERPRISES INC
  • US9802121B2 patent drawing
  • US9802121B2 patent drawing
  • US9802121B2 patent drawing

AI summary

The subject matter disclosed herein relates to systems for providing an interactive experience to game participants.