Location-Based Gaming System with Geofencing and Legal Compliance
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Solution Overview
Problem
Current systems lack the ability to control and limit access to information, products, or services on the Internet based on the geographic location of users, posing challenges for companies with legal or contractual restrictions, and there is a need for innovative methods to conduct location-based games that offer exciting experiences and can be implemented in various environments.
Innovation Solution
A gaming method that determines a player's location using the coordinates of a telecommunication device and provides an award if the player is within a pre-defined game-winning space, which can be selected randomly or non-randomly, utilizing an interactive walkway with signal generators and receivers to alert winners, allowing for controlled access and exciting gaming experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a company provides information or services on the Internet without location control, then accessibility and user base are improved, but legal compliance and contractual obligations deteriorate
Solution Approach 1:
The patent introduces a location verification system as an intermediary between the service provider and users. This system determines user geographic location and verifies it against authorized regions before allowing access, thus mediating between universal accessibility and legal compliance requirements
Solution Approach 2:
The system performs location verification in advance before providing access to information or services. By checking user location prior to service delivery, the system prevents unauthorized access and ensures legal compliance before any potential violation can occur
2Ease of operation
If a lottery or game service is offered on the Internet without location verification, then service availability is improved, but legal liability deteriorates
Solution Approach 1:
A location determination system serves as an intermediary layer between the game service and players. This system verifies player location against jurisdictions where the game is legally permitted, thereby mediating between service availability and legal liability concerns
Solution Approach 2:
The system takes preliminary action by blocking access from unauthorized jurisdictions before legal issues can arise. By preventing players from adverse legal jurisdictions from accessing the service, the system proactively counteracts potential legal liability
3Reliability
If information access is restricted based on geographic location, then legal compliance is improved, but user convenience deteriorates
Solution Approach 1:
The system implements self-service by automatically determining user location and making access decisions without requiring manual intervention from users. The location verification process occurs transparently in the background, minimizing impact on user convenience while maintaining legal compliance
Data Source
AI summary
A display that responds to a smart device in response to the GPS location of the smart device being in a predefined location.


