Location-Based Gaming Content Delivery via WiFi Beacons
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Mobile devices lack access to traditional gaming peripherals, limiting their ability to participate in real-money gaming in casino environments, and there is a need for feature games that enhance excitement and increase winning opportunities.
Innovation Solution
A system that uses WiFi and other wireless signals to determine the location of a portable computing device, allowing it to display tailored interactive content based on its location, enabling geographically specific gaming experiences and allowing remote wagering on casino games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If mobile devices are used for gaming, then player accessibility is improved, but device functionality is limited due to lack of traditional gaming peripherals
Solution Approach 1:
The patent introduces a location-based content delivery system as an intermediary between the mobile device and traditional gaming peripherals. The system uses WiFi beacons and wireless communications to mediate the connection, enabling mobile devices to access gaming content and rewards without requiring physical proximity to or direct connection with traditional casino gaming equipment. This resolves the contradiction by providing accessibility through alternative means rather than requiring traditional peripherals.
2Productivity
If location-based content is provided, then player engagement is improved, but system complexity increases due to need for location determination infrastructure
Solution Approach 1:
The patent implements self-service by enabling mobile devices to autonomously determine their own locations using built-in WiFi and wireless communication capabilities. The device independently monitors signal strength from beacons and processes location data without requiring complex external tracking systems or continuous server intervention. This reduces system complexity while maintaining high player engagement through location-aware content delivery.
3Adaptability or versatility
If multiple interactive contents are delivered based on location, then winning opportunities are increased, but data processing requirements increase
Solution Approach 1:
The patent applies local quality by delivering location-specific interactive content and rewards tailored to the player's immediate surroundings. Instead of processing and delivering all possible gaming content universally, the system filters and processes only the relevant content for each specific location and player context. This reduces overall data processing requirements while increasing winning opportunities through personalized, location-aware content delivery.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables mobile devices to participate in real-money gaming by providing location-based interactive content, enhancing player engagement and increasing winning opportunities through location-aware technology.
Implementation Method 1
One or more WiFi communication beacons are in communication with the host server through the communication network
Implementation Method 2
deriving from the communication, using a processor, a location of the portable computing device
Data Source
AI summary
A system is disclosed for providing access to first interactive content or second interactive content by a user of a portable computing device based upon a determined location of the portable computing device. The system includes a host server, a content server storing data representing the first interactive content and the second interactive content, and a communication network in communication with the host server and the content server. One or more WiFi communication beacons are in communication with the host server through the communication network. The communication network is configured to establish communication with the portable computing device. The host server is configured to determine a location of the portable computing device from the communication of the portable computing device with the communication network using a combination of WiFi signals and Bluetooth signals. The host server configured to control the content server and enable the portable computing device to display the first interactive content when the portable computing device is determined to be in a first location and to display the second interactive content when the portable computing device is determined to be in a second location.


