Location-Based Music Identification System
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Solution Overview
Problem
Users face difficulty in finding establishments that play music matching their preferences, as existing methods require physically visiting multiple locations to discover suitable music, which is inefficient and time-consuming.
Innovation Solution
A location-based music identification and sharing system that uses audio samples to identify songs, associates them with geolocation, and provides a list of nearby entities playing those songs, allowing users to search and share music preferences through a mobile application, integrating with social networks and databases to filter and recommend matching music venues.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If users physically visit multiple locations to discover music, then they can find establishments playing desired music, but the process is inefficient and time-consuming
Solution Approach 1:
The patent introduces a music identification service as an intermediary between users and physical locations. This service uses audio sampling and geolocation data to mediate the music discovery process, providing users with information about music being played at various establishments without requiring them to physically visit each location. The service acts as a virtual intermediary that bridges the gap between user music preferences and available venues.
Solution Approach 2:
The system performs preliminary actions by pre-identifying music being played at establishments and pre-matching it with user preferences before users need to make a decision. The music identification service continuously samples audio and geolocates sources, building a database of music-venue associations in advance. This allows users to query the database beforehand and receive recommendations about where to go, eliminating the need for trial-and-error visits.
2Adaptability or versatility
If users visit multiple establishments to find desired music, then they can experience different music styles, but the process is inefficient
Solution Approach 1:
The system implements feedback mechanisms where users provide input about their music preferences, and the service responds with tailored recommendations of venues playing matching music. The music identification service continuously monitors and updates its database of music-venue associations, providing feedback to users about what is currently being played at various locations. This feedback loop enables efficient matching of user preferences with available music options without requiring users to physically explore multiple venues.
Solution Approach 2:
The patent creates a virtual copy of the physical music discovery process through digital audio sampling and geolocation tracking. Instead of physically visiting establishments to identify music, the system captures audio samples and geolocates them to create a digital representation of the music-venue relationships. This virtual copy allows users to search and filter through the replicated information to find matching venues without the inefficiency of physical travel and exploration.
3Productivity
If the system provides location-based music identification and sharing, then users can efficiently find venues, but the system complexity increases
Solution Approach 1:
The patent segments the music discovery system into distinct functional components: a music identification service that handles audio sampling and song recognition, a geolocation service that determines positions, a database that stores music-venue associations, and a user interface that presents results. By segmenting these functions into separate services, each component can be optimized independently and the overall system becomes more manageable despite the increased functionality. The segmentation allows complex tasks like music identification and location-based filtering to be distributed across multiple specialized components.
Data Source
AI summary
Various embodiments relating to searching, identifying, and sharing music being played at entities is disclosed. In one embodiment, audio samples are received from a client computing system, and one or more songs are identified as corresponding to the audio samples. For one or more identified songs, song metadata is sent to the client computing system, and a geolocation of the client computing system is identified based on the location data. Further, a list of one or more candidate entities is sent to the client computing system, wherein the one or more candidate entities are located within a selected distance from the geolocation of the client computing system. A confirmation that the one or more songs are being played at an entity selected from the plurality of candidate entities is received from the client computing system, and the one or more songs are associated with the entity in a database.


