Location-Based Tethering for Remote Content Access

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Solution Overview

Problem

Existing tethered connections between computing devices require physical proximity to maintain a solid wireless connection, limiting the ability to share digital content across different geographical locations.

Innovation Solution

A system and method that utilizes location sensors to determine if a computing device is within a defined geographical area, allowing access to shareable digital content and instantiating a tethering object to enable content sharing with remote devices through endpoints.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If wireless tethered connection is established between computing devices, then content sharing capability is improved, but physical proximity requirement limits geographical flexibility

Engineering Contradiction:
Improvegeographical flexibilityVSAvoidphysical proximity requirement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces a server as an intermediary component that receives content from a first computing device and transmits it to a second computing device. This mediator enables content sharing between devices that are not in physical proximity, resolving the contradiction by allowing geographical flexibility while maintaining the content sharing function through the server's mediating role.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the content sharing process into separate components: content generation at the first device, content storage/transmission through the server, and content consumption at the second device. This segmentation allows each component to operate independently, enabling the second device to access content without being physically proximate to the first device.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If location-based content access is implemented, then content availability is improved, but system complexity increases due to location sensing and verification

Engineering Contradiction:
Improvecontent availabilityVSAvoidlocation sensing system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the location sensing and verification functionality from the computing devices themselves and places it within the server. The server receives location information from devices and determines content availability based on predefined geographical criteria, thereby reducing the complexity burden on individual devices while maintaining content availability based on location.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system implements self-service location-based content access where the server automatically receives location data from computing devices, determines whether the devices are within predefined geographical areas, and provides content accordingly without requiring manual intervention or complex local processing on the devices.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12438934B2Location-based content sharing via tethering
Publication Date: 2025.10.07 NANTG MOBILE LLC
  • US12438934B2 patent drawing
  • US12438934B2 patent drawing
  • US12438934B2 patent drawing

AI summary

A method for sharing digital content includes determining whether a first computing device is physically located within a defined geographical area, if the first computing device is physically located within the defined geographical area, providing access of shareable digital content to the first computing device, instantiating a tethering object associated with the shareable digital content, the tethering object including at least a first endpoint at the first computing device and a second endpoint at a second computing device remote from the first computing device, and providing access of at least a portion of the shareable digital content, via the tethering object, to the second endpoint at the second computing device remote from the first computing device. Other example methods and computer systems for implementing content sharing methods are also disclosed.