Locked Content Deck Organization for Game Systems
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Solution Overview
Problem
Conventional video game systems require players to expend extra time and effort when organizing a deck, as characters set in setting boxes are often removed or replaced, disrupting the player's preferred lineup.
Innovation Solution
A recording medium and information processing device that allow players to lock specific characters in setting boxes, remove all other characters, and automatically reset the deck with available characters, reducing organizational time and effort.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If automatic character setting is performed in empty setting boxes, then deck organization efficiency is improved, but characters that the player wants to continue using are removed or replaced
Solution Approach 1:
The system performs preliminary actions by automatically setting characters in empty setting boxes before the player completes deck organization. This allows the deck to be partially prepared in advance, improving efficiency while the player can later adjust specific characters as needed.
Solution Approach 2:
The system dynamically adjusts the automatic setting behavior based on the player's actions. When players remove or replace characters, the system adapts by offering to automatically reset the deck, providing flexibility between automatic and manual control modes depending on the situation.
2Manufacturing precision
If players manually organize every character in the deck, then character selection precision is improved, but time and effort required for deck organization increases
Solution Approach 1:
The system applies partial automation by automatically setting characters only in empty setting boxes rather than requiring complete manual organization. This partial action reduces the time and effort required while maintaining sufficient precision for deck organization.
Solution Approach 2:
The system provides self-service functionality by automatically filling empty setting boxes with appropriate characters, reducing the burden on the player. The player only needs to intervene when specific character selections are required, making the system serve itself for routine tasks.
Data Source
AI summary
A non-transitory computer readable recording medium storing instructions for organizing a deck including setting boxes in which first contents available to a player are respectively set, the instructions causing an information processing device to execute: in response to a player operation, setting, as a locked content, at least one of the first contents in the setting boxes; removing, from the setting boxes, any first contents other than the locked content set in the setting boxes; setting first contents available to the player in the setting boxes from which the first contents have been removed to organize the deck; and during a quest of a game, invoking the deck in response to a player operation and causing the player to use the first contents set in the deck.


