3D Interactive Locker Room System for Athlete Data Management

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current computerized social networks lack the ability to effectively present and share athlete performance data in a standardized format, making it difficult for athletes to showcase their abilities to recruiters and for equipment companies to track the usage of their products across various athletes and sports.

Innovation Solution

A three-dimensional interactive and digital locker room system that allows athletes to create virtual lockers with standardized profiles, including videos, images, and biographical data, which can be accessed by coaches and equipment companies, enabling easy sharing and tracking of equipment usage by athletes across different regions and demographics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If generic social network formats are used for athlete profiles, then ease of operation is improved, but information presentation quality deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidinformation presentation quality
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent transforms athlete profile data from unstructured free-form content into structured standardized fields (personal information, athletic performance data, equipment usage). This parameter change organizes information systematically while maintaining ease of data entry and retrieval, resolving the contradiction between operational simplicity and information quality.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent segments athlete information into distinct standardized categories (biographical data, performance statistics, equipment inventory). This segmentation allows systematic organization and presentation of information without complicating the underlying data structure, enabling both ease of operation and high information quality.

Inventive Principle:
Principle #1Segmentation

2Loss of information

If standardized athlete data formats are implemented, then information presentation quality is improved, but device complexity increases

Engineering Contradiction:
Improveinformation presentation qualityVSAvoiddevice complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent creates a universal standardized data format that serves multiple functions: athlete recruitment, equipment tracking, and performance analysis. This single standardized structure replaces multiple custom formats, reducing overall system complexity while improving information quality across all applications.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If equipment tracking data is centralized, then data completeness is improved, but system complexity increases

Engineering Contradiction:
Improvedata completenessVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges equipment tracking functionality with the athlete profile system. Equipment data is integrated into existing athlete records rather than maintained in separate systems, achieving centralized comprehensive tracking while leveraging existing infrastructure to minimize additional complexity.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20180091594A1Systems and methods for utilizing athlete data to increase athlete performance
Publication Date: 2018.03.29 ON THE HOP NATION
  • US20180091594A1 patent drawing
  • US20180091594A1 patent drawing
  • US20180091594A1 patent drawing

AI summary

A three-dimensional interactive/digital locker room system that is developed for and accessible through the Internet, which accesses a database of profile/user data that is displayed in the three-dimensional digital, interactive locker room the “Interactive Locker Room System”. Users in the Interactive Locker Room System can move around in first person movements, chat with users, open lockers to view profile data such as equipment and statistics, search for users, share their profiles with college coaches, and receive training, nutrition, and equipment recommendations. Profile data includes videos, images, and biographical data. The 3D interactive locker room system generates and displays featured athletes and videos, and favorite athletes. The interactive locker room system is incorporated into a web application, mobile application, and a virtual reality application. Coaches are able to manage player and team statistics, manage schedules and attendance, and receive training and nutrition recommendations.