Locking Sensory Scenes in Virtual Reality
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Solution Overview
Problem
Current virtual and augmented reality technologies face challenges in dynamically adjusting sensory scenes relative to user movement, failing to provide immersive and realistic experiences due to limitations in how sensory content is presented based on user orientation and location within virtual spaces.
Innovation Solution
An apparatus and method that utilize a processor and memory with computer program code to manage sensory scenes such as visual, audio, tactile, olfactory, and taste content, allowing users to lock or unlock these scenes based on user inputs, ensuring that the presentation of sensory content corresponds to or remains fixed relative to user changes in orientation and location within a virtual space.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If sensory scenes dynamically adjust to user movement in virtual space, then immersion and realism are improved, but user control and stability of specific sensory content are reduced
Solution Approach 1:
The system implements dynamic adjustment of sensory scenes by detecting user movement in virtual space and automatically modifying the presentation of sensory content accordingly. The processor monitors changes in user location and orientation, then dynamically updates visual, audio, tactile, olfactory, or taste scenes to match the new spatial context, creating an immersive experience that adapts in real-time to user navigation.
Solution Approach 2:
The system segments sensory content into distinct lockable scenes (visual, audio, tactile, olfactory, taste) that can be independently controlled. Users can selectively lock specific sensory scenes to prevent their automatic adjustment, while allowing other scenes to remain dynamic. This segmentation enables fine-grained control where each sensory modality can have its own adaptation state.
2Adaptability or versatility
If multiple sensory scenes are presented simultaneously, then immersion is improved, but system complexity increases
Solution Approach 1:
The system employs a universal processor and memory architecture that handles multiple types of sensory scenes through a single integrated control mechanism. The same processor that manages virtual space navigation also controls the presentation of visual, audio, tactile, olfactory, and taste scenes, applying unified logic for detecting user movement and determining which scenes should lock or unlock based on navigation changes.
Solution Approach 2:
The system implements a nested structure where sensory scenes are organized hierarchically within the virtual space framework. Each sensory scene (visual, audio, tactile, etc.) is contained within the overall virtual environment context, and can be individually locked or unlocked while remaining part of the larger immersive experience. This nesting allows complex multi-sensory presentation while maintaining manageable system architecture.
Data Source
AI summary
In respect of virtual-or-augmented reality content comprising data to provide a first sensory scene and a second, different, sensory scene to a user, based on a user-lock-input to lock the first sensory scene; provide for, based on one or both of a user-input to change user orientation in a virtual space and a user-input to change user location in said virtual space, i) presentation of the second sensory scene with a corresponding change in the second sensory scene relative to the user to account for the change in one or both of orientation and location of the user in the virtual space; and ii) presentation of the first, locked, sensory scene with no corresponding change in the first sensory scene relative to the user to account for the change in one or both of orientation and location of the user in the virtual space.


