Locking Sensory Scenes in Virtual Reality

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Solution Overview

Problem

Current virtual and augmented reality technologies face challenges in dynamically adjusting sensory scenes relative to user movement, failing to provide immersive and realistic experiences due to limitations in how sensory content is presented based on user orientation and location within virtual spaces.

Innovation Solution

An apparatus and method that utilize a processor and memory with computer program code to manage sensory scenes such as visual, audio, tactile, olfactory, and taste content, allowing users to lock or unlock these scenes based on user inputs, ensuring that the presentation of sensory content corresponds to or remains fixed relative to user changes in orientation and location within a virtual space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If sensory scenes dynamically adjust to user movement in virtual space, then immersion and realism are improved, but user control and stability of specific sensory content are reduced

Engineering Contradiction:
Improvedynamic adjustment of sensory scenesVSAvoiduser control over sensory content
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system implements dynamic adjustment of sensory scenes by detecting user movement in virtual space and automatically modifying the presentation of sensory content accordingly. The processor monitors changes in user location and orientation, then dynamically updates visual, audio, tactile, olfactory, or taste scenes to match the new spatial context, creating an immersive experience that adapts in real-time to user navigation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system segments sensory content into distinct lockable scenes (visual, audio, tactile, olfactory, taste) that can be independently controlled. Users can selectively lock specific sensory scenes to prevent their automatic adjustment, while allowing other scenes to remain dynamic. This segmentation enables fine-grained control where each sensory modality can have its own adaptation state.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple sensory scenes are presented simultaneously, then immersion is improved, but system complexity increases

Engineering Contradiction:
Improvemulti-sensory presentation capabilityVSAvoidsystem architecture for managing sensory scenes
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs a universal processor and memory architecture that handles multiple types of sensory scenes through a single integrated control mechanism. The same processor that manages virtual space navigation also controls the presentation of visual, audio, tactile, olfactory, and taste scenes, applying unified logic for detecting user movement and determining which scenes should lock or unlock based on navigation changes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements a nested structure where sensory scenes are organized hierarchically within the virtual space framework. Each sensory scene (visual, audio, tactile, etc.) is contained within the overall virtual environment context, and can be individually locked or unlocked while remaining part of the larger immersive experience. This nesting allows complex multi-sensory presentation while maintaining manageable system architecture.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS11061466B2Apparatus and associated methods for presenting sensory scenes
Publication Date: 2021.07.13 NOKIA TECHNOLOGIES OY
  • US11061466B2 patent drawing
  • US11061466B2 patent drawing
  • US11061466B2 patent drawing

AI summary

In respect of virtual-or-augmented reality content comprising data to provide a first sensory scene and a second, different, sensory scene to a user, based on a user-lock-input to lock the first sensory scene; provide for, based on one or both of a user-input to change user orientation in a virtual space and a user-input to change user location in said virtual space, i) presentation of the second sensory scene with a corresponding change in the second sensory scene relative to the user to account for the change in one or both of orientation and location of the user in the virtual space; and ii) presentation of the first, locked, sensory scene with no corresponding change in the first sensory scene relative to the user to account for the change in one or both of orientation and location of the user in the virtual space.