Logic Puzzle Efficiency Measurement via Step Labeling

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Solution Overview

Problem

Current methods for distinguishing between different completions of logic puzzles and games with unique solutions and selecting participants for ranking or rewarding in competitive or collaborative activities are limited, as they often rely on time-based approaches that do not necessarily reward the most logical or insightful solutions.

Innovation Solution

The method involves associating labels with the order of execution of steps in solving a puzzle, allowing for the computation of a 'Measure of Efficiency' that quantifies the logical superiority of solutions, enabling objective comparison and ranking of solutions based on the sequence of steps rather than just time taken.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If time-based approaches are used to rank participants in logic puzzles, then the ranking process is simple and quick, but it does not accurately reflect the logical superiority or efficiency of solutions

Engineering Contradiction:
Improveaccuracy of solution assessmentVSAvoidcomplexity of ranking system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The solution process is segmented into discrete steps, each labeled and tracked individually. This allows the system to analyze not just the final solution time but the specific sequence and efficiency of logical steps taken, thereby measuring solution quality without requiring a completely complex new ranking infrastructure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The ranking system transitions from a single parameter (time) to multiple parameters including step sequence, logical efficiency metrics, and solution path analysis. This enables more precise measurement of solution quality while managing complexity through structured parameter expansion.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If detailed analysis of solution sequences is implemented, then the logical superiority of solutions can be measured accurately, but the complexity of the evaluation system increases

Engineering Contradiction:
Improveprecision of solution comparisonVSAvoiddifficulty of evaluating solution efficiency
Core Design Contradiction:
Measurement precisionVSDifficulty of detecting and measuring

Solution Approach 1:

Labels are introduced as intermediary elements that tag and track each step of the solution process. These labels serve as a mediator between the complex solution sequences and the evaluation system, making it easier to detect, measure, and compare logical efficiency without directly analyzing the full complexity of each solution path.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If labels are associated with each step of solution execution, then the order and efficiency of steps can be tracked, but the complexity of data processing increases

Engineering Contradiction:
Improveinformation retention about solution processVSAvoidcomplexity of data management system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Instead of managing complex raw data about solution processes, the system creates simplified labeled copies or representations of each step. These labeled copies retain the essential information about solution sequence and efficiency while being much easier to store, process, and analyze, thereby reducing data management complexity.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11865464B2Systems and methods to enhance and develop new games and activities based on logic puzzles
Publication Date: 2024.01.09 ANAND INDU M
  • US11865464B2 patent drawing
  • US11865464B2 patent drawing
  • US11865464B2 patent drawing

AI summary

Methods and apparatus of associating by a computerized system, labels with the order of execution of steps of solving a puzzle, game or activity, for one or more parts of one or more solution-paths for the puzzle, game or activity are described. Execution of the puzzle solution and also the particular sequence of steps in the solution paths are used to evaluate a relative efficiency of one sequence of steps over the other sequence. By quantifying efficiency of the solution path it becomes possible to logically and objectively compare the efficiency of two or more solutions or completions of the puzzle, game or activity.