Logical Board Game with Optional Piece Placement and Dynamic Rules
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Solution Overview
Problem
Existing reform chess games fail to accelerate play while preserving the intellectual value of chess, often becoming over-complicated and confusing, leading to limited popularity.
Innovation Solution
The introduction of a 6×6 or 5×7 orthogonal board with optional placement of major pieces, doubling the number of queens, and modifying game rules to create dynamic and varied gameplay experiences, allowing for multiple asymmetrical setups and combinations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If the board size is reduced from 8×8 to 6×6 or 5×7, then the game speed increases and play is accelerated, but the number of possible move combinations decreases
Solution Approach 1:
The patent changes the board dimensions from the standard 8×8 to alternative configurations (6×6, 5×7, or 5×6), thereby altering the fundamental parameters of the playing field. This parameter change accelerates the game by reducing the total number of cells from 64 to 36-35 cells, while the optional piece placement rules compensate for the reduced combinatorial space
Solution Approach 2:
The patent introduces dynamic rules for piece placement, where the starting positions of major pieces are not fixed but can be optionally arranged in different configurations. This dynamic element adds variability and replayability to the game, compensating for the reduced board size and maintaining strategic depth despite the smaller playing area
2Adaptability or versatility
If the placement of major pieces is made optional rather than fixed, then the number of setup variations increases and gameplay diversity improves, but the rule complexity increases
Solution Approach 1:
The patent applies preliminary action by establishing optional placement rules for major pieces at the beginning of the game. Players can choose from predefined alternative starting configurations rather than following a single fixed setup. This preliminary flexibility creates diverse gameplay scenarios without requiring complex rules during the actual game progression
Solution Approach 2:
The patent introduces asymmetry in the starting positions of major pieces, allowing players to arrange pieces in non-traditional configurations. This asymmetric placement creates unique strategic scenarios and prevents games from following identical opening patterns, thereby increasing versatility while maintaining relatively simple movement rules
3Power
If the number of queens is doubled from one to two per player, then the attacking power and game dynamics increase, but the piece balance and game complexity increase
Solution Approach 1:
The patent changes the quantity parameter of queens from the traditional one per player to two queens per player. This parameter modification significantly increases the attacking power and creates more dynamic offensive possibilities. The smaller board size helps balance this increase in power by reducing the space available for queens to operate independently
Solution Approach 2:
The patent uses the reduced board size as a counterweight to the increased queen power. The smaller playing area (36-35 cells instead of 64) limits the maximum influence range of the additional queen, preventing the game from becoming overwhelmingly complex or unbalanced. This creates a equilibrium between enhanced attacking power and manageable game complexity
Data Source
AI summary
The present invention is directed to a logical board game having a rectangular playing area made up of primary playing fields, the primary playing fields being congruent squares that are in contact with the adjacent primary playing fields on at least two of their sides; furthermore, having two equal, counter-interested sets of pieces of different colors that are designed to look identical to the pieces of traditional chess; and being complete with a computer and/or computer program that makes possible the playing and/or teaching of the game, wherein the fact that one or two further square-shaped primary playing fields are connected to the playing area in such a way that one corner of the newly added primary playing field adjoins the corner of the playing area at a common point, and this additional primary playing field plays a role in the game as necessary.


