Login History Bonus Server System for Player Engagement

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Solution Overview

Problem

Existing online gaming systems lack mechanisms to incentivize player engagement and friendship development through login history-based bonuses, failing to effectively promote regular login and social interaction among players.

Innovation Solution

A system that allows players to link with multiple friends and receive bonuses based on the login history of these friends, with bonus conditions set for specific login periods, counts, and locations, encouraging frequent and coordinated logins.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a friend function is provided to link players, then social interaction capability is improved, but player engagement and regular login motivation remain insufficient

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidplayer engagement
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system provides feedback to players by granting bonuses when their friends log in. The server notifies players of bonus eligibility based on friend login history, creating a feedback loop that motivates continued engagement and regular logins to maintain and grow friend connections.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The invention introduces login history information as an intermediary element that mediates between friend interactions and player motivation. By using friend login data as the basis for bonus distribution, the system creates an indirect incentive mechanism that promotes both social interaction and regular engagement.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If login history-based bonuses are implemented, then player engagement is improved, but system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system automatically tracks friend login histories and determines bonus eligibility without requiring manual intervention. The server autonomously monitors login events, evaluates bonus conditions, and notifies eligible players, reducing operational complexity while maintaining engagement incentives.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The server pre-establishes bonus giving conditions and thresholds before players engage in login activities. By defining bonus criteria in advance and automatically applying them when conditions are met, the system reduces real-time processing complexity while maintaining structured engagement incentives.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If bonuses are given based on friend login history, then motivation for regular login is improved, but fairness among players may be compromised

Engineering Contradiction:
Improvemotivation for regular loginVSAvoidfairness
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system applies different bonus conditions and thresholds to different players based on their individual friend login histories. Rather than a uniform approach, each player receives bonuses tailored to their specific social circle's activity patterns, maintaining fairness through personalized evaluation while motivating regular logins.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9446317B2Server system and method to provide bonus based on login history
Publication Date: 2016.09.20 BANDAI NAMCO ENTERTAINMENT INC
  • US9446317B2 patent drawing
  • US9446317B2 patent drawing
  • US9446317B2 patent drawing

AI summary

A server system refers to the login history of a registered friend player within a given period when an authenticated player has been subjected to a login process. The server system gives a bonus that corresponds to the number (login friend count) of friend users who have logged in within the given period to the authenticated player when the authenticated player has logged in.