Long-Range Hit Confirmation Effects With Distance-Based Scaling

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Solution Overview

Problem

Existing virtual prop special effects in long-range combat games often go unnoticed due to reduced visibility, leading to decreased interaction efficiency and user engagement.

Innovation Solution

A method and apparatus that adjusts the scaling ratio of virtual prop special effects based on the distance between the launching virtual object and the target, enhancing visibility through display size and audio output, ensuring the special effects are more prominent at longer ranges.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the special effect display size is increased to improve visibility in long-range combat, then the information acquisition efficiency is improved, but the device complexity increases due to additional scaling ratio determination and adjustment mechanisms

Engineering Contradiction:
Improvevisibility of prop special effectsVSAvoidcomplexity of special effect display system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the special effect display size adaptive rather than fixed. The scaling ratio is dynamically determined based on the distance between the virtual object and the target object, allowing the system to automatically adjust the display size according to the combat scenario. This resolves the contradiction by enabling large display sizes for long-range hits without manual intervention or complex user interface adjustments.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of display size based on the distance parameter. By establishing a positive correlation between distance and scaling ratio, the system automatically adjusts the visual magnitude of special effects according to the spatial relationship in the virtual scene. This parameter change approach allows the system to maintain high visibility for long-range combat while avoiding the need for complex manual control mechanisms.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the scaling ratio is increased to make special effects more prominent at long ranges, then the human-computer interaction efficiency is improved, but the energy consumption increases due to enhanced audio and video output

Engineering Contradiction:
Improvehuman-computer interaction efficiencyVSAvoidenergy consumption of special effect playback
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent applies parameter changes by adjusting the scaling ratio based on the distance parameter. The system automatically determines appropriate display sizes and audio volumes according to the combat scenario, eliminating the need for users to manually adjust settings. This automated parameter adjustment improves interaction efficiency while managing energy consumption through context-aware optimization rather than constant high-power output.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system incorporates implicit feedback by continuously monitoring the distance between the virtual object and target object, and automatically adjusting the special effect parameters accordingly. This closed-loop approach ensures that energy is allocated efficiently based on the actual combat scenario, providing enhanced feedback to the user without requiring continuous manual input or excessive energy consumption.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260048327A1Hit confirmation effects in long-range combat games
Publication Date: 2026.02.19 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260048327A1 patent drawing
  • US20260048327A1 patent drawing
  • US20260048327A1 patent drawing

AI summary

A prop special effect display method includes controlling a first virtual object in a virtual scene to launch a projectile associated with a virtual prop in response to receiving a launching operation for the virtual prop. The method further includes, in response to the projectile hitting a target object in the virtual scene, determining a scaling ratio of a special effect of the virtual prop based on a distance between the first virtual object and the target object. The scaling ratio of the special effect is positively correlated with the distance, and the special effect includes at least one of a video or audio output and the scaling ratio comprises a display size or a volume. The method further includes playing the special effect of the virtual prop based on the scaling ratio of the special effect.