Loss-Triggered Bonus Control for Player Volatility Preferences

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Solution Overview

Problem

Existing player-tracking systems in casinos do not differentiate between winning and losing players, leading to unsatisfactory gaming experiences and reduced player retention, especially for new players experiencing long losing streaks, and do not account for individual player volatility preferences.

Innovation Solution

A system comprising a bonus controller and a machine interface device that tracks player wins and losses during gameplay, enabling targeted bonus awards based on individual player volatility preferences and loss thresholds, separate from traditional player-tracking systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If traditional player-tracking systems track only coin-in and coin-out amounts, then the system complexity is reduced, but the ability to provide targeted bonuses to losing players is lost

Engineering Contradiction:
Improveplayer-tracking system complexityVSAvoidability to provide targeted bonuses
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The player-tracking system is segmented into multiple tracking dimensions: traditional coin-in/coin-out tracking plus new win/loss streak tracking. This allows the system to maintain basic functionality while adding sophisticated bonus eligibility determination without requiring a complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary layer of processing that analyzes win/loss streaks and volatility preferences as intermediate data between raw gameplay results and final bonus decisions. This intermediary analysis enables targeted bonuses without directly complicating the core tracking infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If all players are grouped together by amounts wagered, then the marketing benefits are simplified to award, but the player satisfaction is reduced due to lack of individualization

Engineering Contradiction:
Improvemarketing benefit structureVSAvoidplayer satisfaction and retention
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

Instead of uniform treatment for all players at a wagering level, the system applies local quality by differentiating players based on their win/loss streaks and volatility preferences. Players with similar wagering levels but different streak histories receive different bonus treatments, improving satisfaction while maintaining manageable marketing structures.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The marketing benefit structure becomes dynamic rather than static. Bonus eligibility and amounts adjust based on real-time player performance metrics like win/loss streaks and volatility preferences, allowing the system to adapt to individual player needs while maintaining overall marketing simplicity.

Inventive Principle:
Principle #15Dynamics

3Duration of action of stationary object

If the casino provides marketing benefits to all players at a wagering level, then the player retention is improved, but the casino profitability is reduced due to wasting resources on winning players

Engineering Contradiction:
Improveplayer retentionVSAvoidcasino marketing budget
Core Design Contradiction:
Duration of action of stationary objectVSLoss of energy

Solution Approach 1:

The system implements feedback mechanisms that continuously monitor player win/loss streaks and volatility preferences. This feedback enables the casino to adjust marketing benefit allocation in real-time, providing rewards to losing players who need retention incentives while avoiding waste on already-satisfied winning players.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The marketing benefit parameters (amounts, types, frequencies) are changed dynamically based on player performance parameters. By adjusting benefits according to win/loss streaks and volatility preferences, the system optimizes the balance between player retention and casino profitability, allocating resources efficiently to players most likely to return.

Inventive Principle:
Principle #35Parameter changes

4Ease of manufacture

If new players receive standard welcome bonuses, then the onboarding process is simplified, but the player retention is reduced due to unsatisfactory gaming experiences during losing streaks

Engineering Contradiction:
Improveonboarding processVSAvoidnew player retention
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

The system performs preliminary analysis of player volatility preferences and win/loss streaks before awarding welcome bonuses. By pre-determining appropriate bonus structures based on individual player characteristics and initial play patterns, the system simplifies the onboarding process while ensuring personalized bonuses that improve new player retention.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12567312B2Player-funded loss amelioration
Publication Date: 2026.03.03 ACRES TECH
  • US12567312B2 patent drawing
  • US12567312B2 patent drawing
  • US12567312B2 patent drawing

AI summary

Embodiments of the present invention are directed to methods and systems in which a player's wagers accrue in a pool that can be awarded to the player as a bonus as a function of a defined loss threshold on an electronic gaming machine. The volatility of the bonus awards is adjustable.