Loss Limit Module for Gaming Devices

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Solution Overview

Problem

Current gaming devices lack features that promote responsible gaming, failing to effectively limit player losses within specified sessions or time periods, which can lead to excessive spending and negative impacts on players.

Innovation Solution

A loss limit system integrated with gaming devices and a central server, utilizing player identification, monetary input, and user interface components to enforce loss limits by calculating available funds and deactivating excessive monetary inputs, allowing only specified amounts to be spent within set time frames or sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gaming devices provide features to enhance gaming experience and simplify operation (multi-denomination, bill acceptors), then player convenience and engagement improve, but player spending may exceed safe limits leading to irresponsible gaming

Engineering Contradiction:
Improvegaming convenienceVSAvoidexcessive spending
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary action by establishing loss limits and time sessions before gaming begins. Players set their monetary loss limits and time parameters in advance, and the system pre-calculates available funds based on these parameters. This preliminary configuration prevents excessive spending by enforcing predetermined boundaries during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements continuous feedback by monitoring player spending in real-time against the established loss limits. The loss limit module calculates available funds after each transaction and provides feedback through the user interface, informing players of their remaining budget. This feedback mechanism prevents players from exceeding their self-imposed limits.

Inventive Principle:
Principle #23Feedback

2Duration of action of moving object

If gaming devices allow longer gaming sessions with extended play options, then player engagement increases, but control over spending and time management becomes more difficult

Engineering Contradiction:
Improvegaming session durationVSAvoidspending control
Core Design Contradiction:
Duration of action of moving objectVSEase of operation

Solution Approach 1:

Players perform preliminary action by setting time session parameters and monetary loss limits before beginning play. The system uses these pre-established parameters to automatically control spending throughout the extended gaming session, maintaining ease of operation even during long play periods.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts available funds calculations based on the established time session and loss limit parameters. As time progresses and spending occurs, the system continuously updates the available funds amount, enabling players to maintain control over their spending throughout the entire gaming session duration.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If no loss limit enforcement mechanism is implemented, then gaming freedom and player autonomy are maintained, but players may suffer negative impacts from uncontrolled losses

Engineering Contradiction:
Improvegaming freedomVSAvoidnegative impacts from losses
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system implements self-service by allowing players to autonomously set their own loss limits and time session parameters. Players maintain freedom and autonomy by making their own decisions about spending boundaries, while the system automatically enforces these self-imposed limits. This approach preserves gaming freedom while preventing harmful uncontrolled losses.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8167707B2System for implementing loss limits
Publication Date: 2012.05.01 LNW GAMING INC
  • US8167707B2 patent drawing
  • US8167707B2 patent drawing
  • US8167707B2 patent drawing

AI summary

A loss limit system and method automatically tracks a player's entry and cash play, and does not allow to play more than an allotted dollar amount during a given time frame or lose more than the establishment limit. Typically, excursions of play sessions are set up by day. Play is tracked at gaming machines and locked from all other play during card in at a machine. No other play is allowed at gaming machines, auto table rating systems or open table ratings, purchase of tokens, unless buy-in has not reached the loss limit for the session. At rollover, players are allowed to play again until they meet the same criteria for loss limit.