Lottery Game Server Board State Management

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Solution Overview

Problem

Existing lottery game systems on data transmission networks are inefficient in resource utilization, as they require continuous loading of new games, leading to high hardware resource usage and limited user influence over game progression, especially in instant games where the user's interaction is minimal after initial payment and selection.

Innovation Solution

A method and system that load a game board into a terminal, receive and compare user selections with winning conditions, generate game results, modify the board based on results, and create continuation winning conditions, allowing for continued gameplay from the previous state, thus optimizing resource usage and user engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If continuous loading of new games is performed, then user engagement is maintained, but hardware resources are excessively consumed

Engineering Contradiction:
Improveresource utilization efficiencyVSAvoidhardware resource consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The game board is divided into multiple selectable areas or cells, allowing players to make individual selections within the board rather than requiring complete game reloading. This segmentation enables partial gameplay continuation without resource-intensive full game recreation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-loads the game board and maintains its state in memory between gameplay sessions. Winning conditions and game state are preserved in advance, allowing the game to resume from where it left off without requiring complete reloading of game assets and logic.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If instant games are played multiple times in succession, then user engagement increases, but user influence over game progression is reduced

Engineering Contradiction:
Improveuser interaction qualityVSAvoidgame progression automation
Core Design Contradiction:
Ease of operationVSExtent of automation

Solution Approach 1:

The game board and winning conditions are dynamically modified based on previous game results and player selections. The system adapts the game state, creating new winning conditions that reflect the current gameplay context, thereby maintaining user influence over progression while enabling continued play.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system continuously feedbacks game results and modifies winning conditions based on player performance and selections. This feedback mechanism ensures that game progression remains responsive to user actions, preventing automation from overriding user influence while enabling seamless continuation.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If a new game is started after completing a lottery game, then fresh gameplay is achieved, but hardware resources are reloaded

Engineering Contradiction:
Improvegame continuity capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The same game board structure and processing system handle both new games and continued games. The universal game board can be configured for different game scenarios, and the same processing logic manages both initial play and continuation, reducing the need for separate system paths and lowering overall complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The continuation game is nested within the original game board structure. The modified game board with remaining selections and updated winning conditions is contained within the same system framework, allowing continued play without requiring a completely separate game instance or system reconfiguration.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS8303396B2Method of arranging lottery games, game server, data transmission system and computer program product
Publication Date: 2012.11.06 AXO SERVICE OY
  • US8303396B2 patent drawing
  • US8303396B2 patent drawing
  • US8303396B2 patent drawing

AI summary

A lottery game server comprising: a processing unit for controlling the functions of the server; a data transmission unit coupled to the processing unit for communicating with a game terminal; and a memory unit coupled to the processing unit for storing a game board and winning conditions relating to the game board; the processing unit comprises a loading module for loading the game board into the game terminal for playing a lottery game, a selection module for receiving a game selection relating to the game board from the game terminal via the data transmission unit, a comparison module for comparing the game selection with the winning conditions relating to the game board, and a result module for generating a game result on the basis of the comparison conducted. The processing unit further comprises a continuation module for modifying the game board on the basis of the game result and predetermined rules in such a manner that selections made in the game board are deleted from the selection of the game board, and for generating continuation winning conditions relating to the game board on the basis of the game result and the predetermined rules; and the selection module further receives a continuation selection relating to the game board from the game terminal via the data transmission unit; the comparison module further compares the continuation selection with the continuation winning conditions; and the result module further generates a continued game result on the basis of the comparison conducted.