Loudness-Based Audio Compensation for Background Noise

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Solution Overview

Problem

Existing audio compensation techniques are either overly complex, leading to inefficient computation and battery drain, or inaccurate, failing to account for human perception of noise, resulting in unpredictable audio quality in noisy environments.

Innovation Solution

A loudness-based compensation system that approximates audio and background noise loudness across frequency bands, applying a single gain to improve perceived audio quality without excessive computation, using psychoacoustic measurements to simulate human hearing perception.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If intensity-based compensation techniques are used, then implementation is simple, but accuracy of noise compensation deteriorates

Engineering Contradiction:
Improveimplementation simplicityVSAvoidnoise compensation accuracy
Core Design Contradiction:
Ease of manufactureVSMeasurement precision

Solution Approach 1:

The patent transforms the compensation approach from intensity-based to loudness-based by changing the fundamental parameter used for measurement. Loudness incorporates frequency-weighted perception models that reflect human auditory characteristics, thereby improving compensation accuracy while maintaining implementation feasibility through standardized loudness calculation algorithms.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If high-precision hearing models are used, then noise compensation accuracy is improved, but computational complexity increases

Engineering Contradiction:
Improvenoise compensation accuracyVSAvoidcomputational complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent extracts only the essential components of hearing models needed for loudness calculation, rather than implementing complete psychoacoustic analysis systems. By focusing on frequency-weighted loudness measurements and applying a single gain factor, the solution captures the critical aspects of human perception while eliminating unnecessary computational overhead.

Inventive Principle:
Principle #2Taking out (Extraction)

3Measurement precision

If fine-grained frequency-specific gain is applied, then noise compensation accuracy is improved, but computational overhead increases

Engineering Contradiction:
Improvecompensation accuracyVSAvoidcomputational overhead
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent merges the compensation approach by applying a single gain factor across all frequency bands rather than calculating separate gain values for each band. This consolidation maintains effectiveness by using loudness-based measurements that inherently account for frequency perception differences, while significantly reducing computational requirements compared to frequency-specific gain application.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8103008B2Loudness-based compensation for background noise
Publication Date: 2012.01.24 MICROSOFT TECHNOLOGY LICENSING LLC
  • US8103008B2 patent drawing
  • US8103008B2 patent drawing
  • US8103008B2 patent drawing

AI summary

Loudness-based compensation systems and techniques are described which provide audio compensation in noisy environments. Loudness approximations are determined for an audio block both by itself and in the presence of background noise. These approximations utilize compression of audio intensity within frequency bands in order to better reflect listeners' hearing perception. From these loudness approximations, a gain is determined for the audio block and then applied in such a manner that the effect is not jarring to listeners.