Loudspeaker Orientation Factor for Spatial Audio Rendering

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Solution Overview

Problem

Existing audio rendering systems for spatial audio in consumer environments are limited by their reliance on prescribed loudspeaker configurations and do not effectively account for the orientation of loudspeakers relative to the listening position, leading to suboptimal acoustic properties and imaging issues.

Innovation Solution

A method that adjusts loudspeaker activations based on their orientation relative to the listener, using a cost function that optimizes speaker activations by considering both the spatial data and loudspeaker orientation, to improve the accuracy and fidelity of spatial audio rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If loudspeakers are activated without considering their orientation, then the rendering system is simple and easy to operate, but the acoustic performance and spatial imaging are degraded

Engineering Contradiction:
Improveacoustic performanceVSAvoidrendering system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system changes the activation parameters of loudspeakers based on their orientation relative to the listener. By adjusting the activation level of each loudspeaker according to its angular position, the system optimizes acoustic performance without requiring complex physical reconfiguration of the loudspeaker array.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The rendering system dynamically adjusts loudspeaker activation based on real-time orientation data. The system transitions from static, fixed-configuration rendering to dynamic adaptation where loudspeaker activation levels are continuously adjusted according to their spatial orientation relative to the listener position.

Inventive Principle:
Principle #15Dynamics

2Reliability

If loudspeakers are positioned and oriented arbitrarily, then the system is flexible and adaptable, but the direct-to-reflected sound ratio is reduced

Engineering Contradiction:
Improvedirect-to-reflected sound ratioVSAvoidloudspeaker configuration flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system applies different activation levels to different loudspeakers based on their individual orientations. Each loudspeaker's activation is locally optimized according to its specific angular position relative to the listener, rather than applying a uniform activation strategy across all loudspeakers.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system changes the activation parameters of individual loudspeakers based on their orientation. By adjusting each loudspeaker's activation level according to its angular position, the system maintains flexibility in loudspeaker placement while optimizing the direct-to-reflected sound ratio.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If all loudspeakers are activated equally, then the system is simple to implement, but spatial imaging accuracy is degraded

Engineering Contradiction:
Improvespatial imaging accuracyVSAvoidactivation control complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system applies differentiated activation strategies to different loudspeakers based on their orientation relative to the listener. This local quality approach ensures that each loudspeaker contributes appropriately to the spatial imaging based on its angular position, improving imaging accuracy while maintaining manageable system complexity.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts the activation levels of individual loudspeakers based on real-time orientation information. This dynamic adaptation allows the system to optimize spatial imaging accuracy without requiring complex manual configuration, as the system automatically adjusts activation based on the listener's position and loudspeaker orientation.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240422503A1Rendering based on loudspeaker orientation
Publication Date: 2024.12.19 DOLBY LABORATORIES LICENSING CORP
  • US20240422503A1 patent drawing
  • US20240422503A1 patent drawing
  • US20240422503A1 patent drawing

AI summary

An audio processing method may involve receiving audio signals and associated spatial data, listener position data, loudspeaker position data and loudspeaker orientation data, and rendering the audio data for reproduction, based, at least in part, on the spatial data, the listener position data, the loudspeaker position data and the loudspeaker orientation data, to produce rendered audio signals. The rendering may involve applying a loudspeaker orientation factor that tends to reduce a relative activation of a loudspeaker based, at least in part, on an increased loudspeaker orientation angle. In some examples, the rendering may involve modifying an effect of the loudspeaker orientation factor based, at least in part, on a loudspeaker importance metric. The loudspeaker importance metric may correspond to a loudspeaker's importance for rendering an audio signal at the audio signal's intended perceived spatial position.