Low-Latency Wind Generation for Vehicle Simulator Acceleration Cues

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Solution Overview

Problem

Conventional simulation systems have limited ranges of travel, restricting them to simulating bumps, vibrations, and tilting, and cannot accurately emulate the acceleration forces of a real vehicle, leading to an opposite sensation when the platform reaches its travel limit.

Innovation Solution

A wind generation system integrated into a vehicle simulator that dynamically generates wind using low-latency fan assemblies to simulate changes in wind magnitude and direction in response to the movement of a simulated vehicle, controlled by a simulation controller that determines wind control instructions based on telemetry data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a motion simulator platform is used to simulate vehicle movement, then bumps, vibrations, and tilting can be simulated, but the range of travel is limited and acceleration forces can only be approximated for very short durations

Engineering Contradiction:
Improvesimulation capabilityVSAvoidacceleration force simulation duration
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The system segments the simulation experience into multiple independent components: the motion simulator platform handles bumps, vibrations, and tilting, while the wind generation system separately handles acceleration forces. This segmentation allows each subsystem to operate within its optimal range without being constrained by the other's limitations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The wind generation system acts as an intermediary that compensates for the motion platform's limitations. By introducing wind as a mediating element, the system can simulate acceleration forces continuously without being constrained by the platform's travel range, effectively extending the duration of realistic acceleration simulation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the motion simulator platform reaches the end of its travel limit, then it begins decelerating, but this creates a sensation that is opposite of the desired acceleration effect

Engineering Contradiction:
Improvesimulation realismVSAvoidacceleration force accuracy
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The wind generation system applies preliminary anti-action by generating wind that counteracts the deceleration sensation when the platform reaches its travel limit. The wind continues to push the user forward, opposing the platform's deceleration and maintaining the illusion of continuous acceleration, thereby preventing the opposite sensation from occurring.

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The system converts the harmful effect of platform deceleration into a benefit by using the wind generation to mask or counteract it. The platform's mechanical limitation, which would normally create a false deceleration sensation, is transformed into an opportunity for the wind system to demonstrate its capability to maintain realistic acceleration cues independently of platform constraints.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

3Device complexity

If conventional simulation systems are used, then the structure is relatively simple, but they cannot accurately emulate the sensory feeling of acceleration forces in a real vehicle

Engineering Contradiction:
Improvesystem structureVSAvoidacceleration force emulation accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The system merges two distinct subsystems: the conventional motion simulator platform and the wind generation system. This combination allows the platform to handle low-frequency movements (bumps, tilts) while the wind system handles high-frequency acceleration forces, achieving comprehensive and accurate vehicle motion emulation that neither system could achieve alone.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The wind generation system serves multiple functions: it simulates acceleration forces, compensates for platform limitations, and provides continuous sensory feedback throughout the simulation. This multi-functionality allows a single added component to address multiple simulation deficiencies, making the overall system more capable without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Provides accurate motion cues to users by simulating the sensory feeling of acceleration forces in a vehicle, enhancing the realism of simulation experiences.

Implementation Method 1

A wind generation system is configured to dynamically generate wind via one or more wind generators (e.g., fan assemblies)

Methodology Applied
Scientific EffectWind generation: Wind

Data Source

PatentUS20250322765A1Generating motion cues via low-latency wind generation
Publication Date: 2025.10.16 DRIVEN DYNAMIX LLC
  • US20250322765A1 patent drawing
  • US20250322765A1 patent drawing
  • US20250322765A1 patent drawing

AI summary

Embodiments for generating motion cues via low latency wind generation are described. A wind generation system is configured to dynamically generate wind in accordance with instructions for incidence in a target area. The wind is generated in response to movement of a simulated vehicle in a simulation. The target area is a region that is occupied by a user operating the simulated vehicle. A controller may determine a wind velocity vector based in part on telemetry data describing the movement of the simulated vehicle for a new time interval. The controller determines, based in part on the wind velocity vector, a wind velocity set point for at least one wind generator of the wind generation system. The controller determines the instructions based in part on the wind velocity set point, and provides the instructions for the new time interval to the wind generation system.