Player Loyalty Kiosk Interface With Input-Responsive Game Animation

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Solution Overview

Problem

Casino gaming networks face challenges in engaging players with player loyalty systems, as existing interfaces lack interactive and engaging features to attract and retain players.

Innovation Solution

A player loyalty system with a kiosk interface that includes an animated game effect with moving elements, where the velocity and conclusion of these elements are adjusted based on the player's input rate, enhancing interaction and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional player loyalty interfaces are used, then system simplicity is maintained, but player engagement and interaction are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements dynamic interface elements that respond to player inputs in real-time. The animated game effect adjusts the velocity of moving elements based on player input rate, creating an adaptive and engaging interaction experience that maintains simplicity while enhancing engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where player inputs directly influence the game animation. The player input rate measurement feeds back into the velocity adjustment of moving elements, creating an interactive loop that enhances engagement without complicating the interface.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If static animated effects are used, then implementation simplicity is maintained, but interactivity and player reward are reduced

Engineering Contradiction:
ImproveinteractivityVSAvoidanimation control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms static animations into dynamic effects where the velocity of moving elements changes based on player input rate. This creates interactivity and player reward opportunities while maintaining manageable implementation complexity through structured control logic.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the velocity parameter of moving elements in the animation based on measured player input rate. This parameter adjustment creates adaptive interactivity and rewards player engagement without requiring complex animation systems.

Inventive Principle:
Principle #35Parameter changes

3Speed

If player input rate is not tracked, then system simplicity is maintained, but player engagement responsiveness is reduced

Engineering Contradiction:
Improveresponse speedVSAvoidinput measurement complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The system implements feedback by measuring player input rate and using this information to adjust animation velocity in real-time. This creates rapid response to player actions while keeping the measurement mechanism simple and integrated into the existing processing flow.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260065738A1Player loyalty system with rapid tap gaming interface
Publication Date: 2026.03.05 EVERI GAMES INC
  • US20260065738A1 patent drawing
  • US20260065738A1 patent drawing
  • US20260065738A1 patent drawing

AI summary

A player loyalty kiosk, system, method, and program product provide a loyalty game machine game with an enhanced player interface. A display system of the player loyalty kiosk displays the gaming interface including an animated game effect in a first area of the display system with one or more moving elements. Responsive to a player input a player input rate measurement is adjusted based on a rate of player inputs over time. A velocity of a first one of the moving elements is adjusted based on the player rate input measurement and adjusting a conclusion of the animated game effect based at least in part on the movement of the adjusted moving element.