Loyalty Reward Server Game Integration

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Solution Overview

Problem

Existing loyalty programs are inflexible and do not seamlessly integrate with users' real-world activities, lacking a direct and personalized connection between purchases and rewards, which limits their effectiveness in incentivizing customers.

Innovation Solution

A system that connects a loyalty reward server with a game server, allowing users to receive in-game benefits based on real-world transactions, such as credit card purchases, enabling automatic rewards, item drops, or character enhancements, and allowing multiple loyalty programs to be linked to multiple games with granular reward associations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional loyalty programs are used, then rewards can be provided based on purchases, but the system lacks flexibility and personalization

Engineering Contradiction:
Improveflexibility of reward systemVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system integrates multiple loyalty programs and games into a single unified platform, allowing the same infrastructure to handle diverse reward types (cash back, points, in-game items) and multiple customer segments simultaneously, thereby achieving versatility without proportionally increasing complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The reward system dynamically adapts to user preferences and behaviors through machine learning algorithms, automatically adjusting reward types and amounts based on real-time data from loyalty programs and game play patterns, enabling flexible personalization without manual system reconfiguration

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If loyalty programs are simplified, then ease of operation improves, but the ability to provide personalized and granular rewards decreases

Engineering Contradiction:
Improveuser experienceVSAvoidgranularity of reward associations
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system automatically associates rewards with loyalty program activities through integrated data processing, eliminating the need for manual configuration by users while maintaining highly granular and personalized reward mappings based on real-time transaction and behavior data

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors user interactions with rewards and adjusts future reward associations based on feedback from user behavior patterns, ensuring personalized recommendations improve over time without requiring explicit user input for each adjustment

Inventive Principle:
Principle #23Feedback

3Productivity

If automatic rewards are implemented, then productivity increases, but the connection between real-world activities and rewards becomes less direct

Engineering Contradiction:
Improvereward distribution efficiencyVSAvoidconnection between purchase and reward
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system uses game characters and virtual items as intermediaries that carry the connection information between real-world purchases and rewards, allowing automatic processing while maintaining meaningful contextual links through the narrative framework of the game

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9875614B2In-game rewards based on real world loyalty programs
Publication Date: 2018.01.23 SONY INTERACTIVE ENTERTAINMENT LLC
  • US9875614B2 patent drawing
  • US9875614B2 patent drawing
  • US9875614B2 patent drawing

AI summary

Systems and methods provided allow users to receive rewards in a videogame based on their “real world” purchases, where such purchases are those they may have made anyway, but which now provide the incentive of receiving rewards in particularly new ways. By providing a connection between a server operating the loyalty reward system and a game server or game administration server, the system can be made seamless and can closely tie the purchase to the reward. Players may receive in-game benefits based on their real world activities with loyalty programs, including rewards for purchases on credit cards, debit cards, or at particular storefronts.