Light Transport Map Transparency Sampling for Accurate Indirect Illumination

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current 3D rendering methods, particularly those using the radiosity method for global illumination, fail to accurately represent the effects of indirect illumination on transparent and translucent objects, as they do not adequately account for object transparency in depth information, leading to incomplete rendering of overlapping effects.

Innovation Solution

An image processing apparatus that generates a light transport map (LTM) incorporating depth information sampled based on object transparency, allowing for probabilistic sampling of virtual point lights (VPLs) and computation of visibility, which includes transparency and color information, enabling accurate representation of indirect illumination effects through alpha-blending.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional radiosity method is used for global illumination rendering, then rendering speed can be maintained, but rendering accuracy of transparent and translucent objects is poor

Engineering Contradiction:
Improverendering accuracyVSAvoidrendering speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent pre-calculates and stores depth information sampled based on object transparency in a light transport map (LTM) before the actual rendering process. This preliminary action allows the rendering stage to directly query pre-computed transparency-aware depth values, avoiding complex transparency calculations during real-time rendering and thus maintaining rendering speed while improving accuracy

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces a light transport map (LTM) as an intermediary data structure that stores depth information sampled based on object transparency. This LTM acts as a mediator between the scene geometry and the final rendering, enabling accurate transparency effects without requiring complex per-pixel transparency calculations during the rendering process

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If depth information is sampled without considering object transparency, then sampling process is simple, but transparency effects of overlapping objects are not accurately represented

Engineering Contradiction:
Improvetransparency effect accuracyVSAvoidsampling process complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent applies different sampling strategies to different regions of the scene based on local transparency properties. Objects with higher transparency receive different sampling treatment compared to opaque objects, with the sampling probability and depth selection adapted locally to each object's transparency characteristics, thus achieving accurate transparency effects without uniformly increasing overall sampling complexity

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9761044B2Apparatus and method for generation of a light transport map with transparency information
Publication Date: 2017.09.12 SAMSUNG ELECTRONICS CO LTD
  • US9761044B2 patent drawing
  • US9761044B2 patent drawing
  • US9761044B2 patent drawing

AI summary

A generator of an image processing apparatus may generate a light transport map (LTM) by sampling depth information from a light to an object based on a transparency of the object, wherein the LTM may be used to compute a visibility of the light with respect to a first point to be rendered.