Lumbar Haptic Belt Depth Scanning for Clear Orientation Cues

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Solution Overview

Problem

Existing orientation assistance systems for visually impaired individuals fail to effectively convey rich environmental information by transposing optical images into haptic sensations, leading to confused and unintelligible feedback due to overabundant information.

Innovation Solution

An orientation assistance system that processes visual environment data to generate a sequence of incremental depth planes, activating a subset of haptic spikes on a lumbar belt to provide a 'depth scan' of the environment, using a lumbar belt with N×M solenoids for controlled haptic feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If haptic systems activate multiple spikes across the entire haptic zone to represent environmental information, then the quantity of information transmitted increases, but the user experiences confused and unintelligible sensations due to information overload

Engineering Contradiction:
Improveenvironmental depth informationVSAvoidinformation overload causing confused sensation
Core Design Contradiction:
Loss of informationVSObject-generated harmful factors

Solution Approach 1:

The haptic zone is divided into multiple independently controllable spikes arranged in a matrix pattern. By segmenting the haptic output into discrete spatial locations, the system can selectively activate only those spikes corresponding to obstacle positions, rather than activating the entire haptic zone. This segmentation allows precise spatial mapping of environmental information while avoiding information overload.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the haptic zone are activated based on the local spatial position of obstacles in the environment. The system applies haptic feedback locally at specific spike positions that correspond to obstacle locations, rather than uniformly across the entire haptic surface. This local quality approach ensures that haptic information is concentrated at relevant locations, providing clear spatial cues without overwhelming the user.

Inventive Principle:
Principle #3Local quality

2Device complexity

If the haptic interface uses a small surface area with limited spikes, then the device complexity is reduced, but the ability to convey depth information and spatial resolution is insufficient

Engineering Contradiction:
Improvehaptic interface structureVSAvoiddepth perception accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The system adds a temporal dimension to the haptic feedback by sequentially activating spikes in a scanning pattern across the haptic zone. This temporal sequencing of spatial activation allows a limited number of spikes to represent a larger environmental space than would be possible with simultaneous activation of all spikes. The time-based scanning approach effectively increases the information capacity without requiring a proportionally larger physical haptic surface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The haptic system employs periodic scanning patterns where spikes are activated in sequential frames rather than simultaneously. This periodic action allows the system to cycle through different spatial regions of the haptic zone over time, enabling a limited number of spikes to convey information about a larger environmental space. The rhythmic scanning pattern provides temporal structure that helps users interpret spatial information from the limited haptic elements.

Inventive Principle:
Principle #19Periodic action

3Loss of information

If the system processes and transmits detailed visual environment data through haptic feedback, then the quantity of environmental information conveyed increases, but the processing time and computational resources required increase

Engineering Contradiction:
Improveenvironmental detail informationVSAvoidprocessing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system extracts only the essential obstacle detection information from the full visual environment data, rather than processing and transmitting all environmental details. By taking out only the relevant spatial positions and depth information of obstacles, the system reduces the computational burden and processing time while still conveying the most critical safety information through haptic feedback.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system processes a subset of the full environmental data that is sufficient for safe navigation, rather than exhaustively processing all visual information. This partial action approach focuses computational resources on detecting obstacles and their spatial relationships, which is sufficient for haptic guidance purposes, without wasting time processing irrelevant environmental details that would not contribute to navigation safety.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12619313B2Orientation assistance system comprising means for acquiring a real or virtual visual environment, non-visual human-machine interface means and means for processing the digital representation of said visual environment
Publication Date: 2026.05.05 ARTHA FRANCE
  • US12619313B2 patent drawing
  • US12619313B2 patent drawing
  • US12619313B2 patent drawing

AI summary

An orientation assistance system comprises means for acquiring a real or virtual visual environment, non-visual human-machine interface means and means for processing the digital representation of the visual environment in order to provide an electrical signal for controlling a haptic interface. The means for processing the digital representation periodically extracts at least one pulsed digital activation pattern for a subset of spikes of the haptic region. The haptic interface consists of a lumbar belt having an active surface of N×M actuators, where N and M are integers greater than or equal to 10. The processing means provides, for each acquisition of the visual environment, a sequence of P activation frames for the actuators, where P is an integer between 2 and 15, preferably between 5 and 10, each of the frames corresponding to the representation of the environment in an incremental depth plane.