Magnetic Acrobats Stacking via Segmented Extremities

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Solution Overview

Problem

Existing games lack a mechanism for interactive and strategic magnetic-based gameplay that allows for stacking and scoring of playing pieces based on magnetic attraction, limiting player engagement and scoring complexity.

Innovation Solution

A game featuring stylized acrobat playing pieces with magnets on their extremities, launched using a lever-based launcher, where 'north' and 'south' pole pieces are alternated to stick together on a metallic target, enabling stacking and varying point scores based on landing positions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If magnets are mounted on extremities of playing pieces, then magnetic attraction enables stacking and increased scoring, but device complexity increases due to additional magnetic components and pole orientation requirements

Engineering Contradiction:
Improvescoring capabilityVSAvoidmagnetic component complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The playing pieces are segmented into multiple extremities (at least three), with magnets mounted on each extremity. This segmentation allows for multiple magnetic interaction points, enabling stacking and balancing mechanics while distributing the magnetic complexity across separate components rather than requiring a single complex magnetic system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different magnetic pole orientations are assigned to different extremities of the playing pieces. Specifically, one extremity has a north pole while another has a south pole, creating local magnetic quality variations. This enables selective magnetic attraction and repulsion at different locations, facilitating stacking and balancing without requiring uniform magnetic properties throughout the entire piece.

Inventive Principle:
Principle #3Local quality

2Productivity

If alternating north and south pole pieces are used, then magnetic stacking is enabled, but manufacturing precision requirements increase for correct pole orientation

Engineering Contradiction:
Improvestacking capabilityVSAvoidmagnetic pole orientation precision
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The playing pieces exhibit asymmetric magnetic configuration, with different pole orientations assigned to different extremities. This asymmetry is deliberately designed into the manufacturing process, where the non-uniform magnetic distribution becomes a functional feature rather than a precision challenge. The asymmetric design makes pole orientation identifiable and manageable during manufacturing.

Inventive Principle:
Principle #4Asymmetry

Solution Approach 2:

The patent employs visual indicators (analogous to color changes) to denote magnetic pole orientations on the playing pieces. These visual markers allow manufacturers to verify correct pole orientation during assembly and enable players to identify pole configurations without requiring precise measurement, thereby reducing manufacturing precision requirements while maintaining functional accuracy.

Inventive Principle:
Principle #32Color changes

3Ease of operation

If lever-based launcher with metallic strip is used, then playing piece stabilization and launch control are improved, but device complexity increases due to additional launcher components

Engineering Contradiction:
Improvelaunch controlVSAvoidlauncher structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

A metallic strip is introduced as an intermediary component between the lever mechanism and the playing piece. This strip serves as a magnetic interaction surface that mediates the launch process, providing controlled magnetic attraction to stabilize the playing piece during positioning and launch. The intermediary strip simplifies the overall launcher structure by concentrating the magnetic function in a single component rather than requiring complex magnetic assemblies throughout the launcher.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The metallic strip in the launcher serves multiple functions: it provides magnetic attraction for stabilizing the playing piece during positioning, acts as a launch surface, and controls the release mechanism. This multi-functionality reduces the need for separate components for each function, thereby simplifying the overall launcher structure while improving ease of operation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player interaction and scoring by allowing successive pieces to stack and score multiple points when landed on earlier pieces, increasing game complexity and engagement through magnetic attraction mechanics.

Implementation Method 1

Each acrobat has extended extremities, and on each extremity is mounted a magnet. The magnets are mounted on the extremities of each acrobat so all north poles or all south poles of magnets mounted on a particular playing piece face outward.

Methodology Applied
Scientific EffectMagnetic attraction: Magnetism

Implementation Method 2

Different scoring multiples are assigned for acrobat playing pieces that are landed atop and 'stick' to earlier launched acrobats.

Methodology Applied
Scientific EffectMagnetic pole interaction: Ion Repulsion/Attraction

Data Source

PatentUS7591471B2Magnetic acrobat game
Publication Date: 2009.09.22 KMA CONCEPTS
  • US7591471B2 patent drawing
  • US7591471B2 patent drawing
  • US7591471B2 patent drawing

AI summary

A game in which game pieces in the form of acrobats are launched toward a target. The game pieces include magnets at the distal end of the extremities of the stylized acrobat game pieces.