Map Navigation UI With Adaptive Visual Prominence

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Solution Overview

Problem

Existing methods for interacting with augmented and virtual reality environments are cumbersome, inefficient, and place a significant cognitive burden on users, often requiring multiple inputs and leading to errors and increased energy consumption.

Innovation Solution

The system employs a computer system with integrated touch-sensitive displays, eye-tracking, and hand-tracking components to provide intuitive user interfaces, reducing the number and complexity of inputs needed by using navigation user interface elements and visual prominence adjustments to enhance interaction efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional input methods are used to interact with augmented reality environments, then the system can process user inputs, but the interaction becomes cumbersome and increases cognitive burden on users

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically provides feedback and guidance without requiring users to manually configure or navigate complex menus. The interface adapts to user needs and provides contextual information proactively, reducing cognitive burden and improving ease of operation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements immediate and intuitive feedback mechanisms that inform users about system state and available actions. This feedback loop reduces uncertainty and helps users understand the consequences of their inputs without requiring complex mental models.

Inventive Principle:
Principle #23Feedback

2Productivity

If multiple input steps are required to achieve a desired outcome, then the system can validate each step, but the interaction time increases and energy is wasted

Engineering Contradiction:
Improveinteraction speedVSAvoidtime to complete task
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary validation and preparation of data structures before user input is finalized. By pre-configuring navigation elements and validating input formats in advance, the system reduces the number of sequential steps required and accelerates task completion.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system maintains continuous processing and validation states rather than requiring complete input sequences before beginning processing. Navigation and data validation occur continuously in the background, eliminating idle time between user actions and system responses.

Inventive Principle:
Principle #20Continuity of useful action

3Loss of information

If detailed navigation information is displayed prominently, then users can understand their location better, but visual clutter increases and battery consumption rises

Engineering Contradiction:
Improvenavigation information clarityVSAvoidbattery consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The system displays navigation information with varying degrees of visual prominence based on user needs and context. Critical location information is displayed clearly while less important details are minimized or hidden, reducing overall visual clutter and associated energy consumption without sacrificing essential navigation clarity.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250356596A1Devices, methods, and graphical user interfaces for maps
Publication Date: 2025.11.20 APPLE INC
  • US20250356596A1 patent drawing
  • US20250356596A1 patent drawing
  • US20250356596A1 patent drawing

AI summary

In some embodiments, an electronic device concurrently presents a navigation user interface element with a respective physical location designated and a content element including content corresponding to the respective physical location. In some embodiments, an electronic device presents navigation from a first physical location to a second physical location with reduced visual prominence in a content element in response to an input corresponding to a request to present content corresponding to the second physical location.