Map Object Signal Interaction for Mobile Game Communication

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Solution Overview

Problem

Users face difficulties in exchanging information conveniently in service scenarios on mobile devices without keyboard or mouse input functions, such as in multiplayer online battle arena games, due to limited input methods.

Innovation Solution

A method and system that detects user operations on a map object in a service scenario, displays a signal list with prompt information, obtains an identifier for selected prompt information, and generates synchronization instructions to facilitate information exchange between clients, using special effect icons as communication signals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If virtual keyboards are used for input on mobile terminals, then information exchange between users is enabled, but input convenience and efficiency deteriorate due to limited input functions compared to keyboard and mouse

Engineering Contradiction:
Improveinput convenienceVSAvoidinformation exchange efficiency
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent introduces a map object as an intermediary element that mediates between the user's touch input and the information exchange function. By detecting touch operations on the map object and automatically generating synchronization instructions, the system eliminates the need for complex virtual keyboard input while maintaining efficient information exchange between users in the service scenario

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If complex input methods are provided to improve information exchange, then communication capability is enhanced, but device complexity increases

Engineering Contradiction:
Improveinformation exchange capabilityVSAvoidinput method complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts the information exchange function from the input method itself. Instead of requiring complex input methods, the system extracts only the essential touch operation on the map object and automatically handles the information exchange process through generated synchronization instructions, thereby maintaining simple device operation while enabling effective communication

Inventive Principle:
Principle #2Taking out (Extraction)

3Loss of information

If virtual keyboard input is used on mobile terminals, then information exchange is possible, but input speed and efficiency worsen compared to physical keyboard and mouse

Engineering Contradiction:
Improvecommunication functionalityVSAvoidinput speed
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent applies preliminary action by pre-positioning the map object in the service scenario interface. The map object is prepared in advance with defined interaction areas, allowing users to quickly exchange information through simple touch operations without needing to locate or activate complex input methods during the game or service process, thereby significantly improving input speed

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11064048B2Method, device and system for information interaction in application service
Publication Date: 2021.07.13 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11064048B2 patent drawing
  • US11064048B2 patent drawing
  • US11064048B2 patent drawing

AI summary

This application discloses a method, a computing device, and a system for exchanging information in an application service. This application can support a user in performing a first operation on a map object in a service scenario, and displaying a corresponding signal list based on the first operation. Several pieces of prompt information are preset in the signal list. The user may select target prompt information from the signal list. A target client obtains an identifier corresponding to the target prompt information, and generates a first synchronization instruction corresponding to the target prompt information, to instruct each client needing to perform exchange to display the target prompt information on the map object. In addition, the target prompt information is a signal agreed between the clients through communication in advance.