Map Tile Data Exchange Routing for Mixed Reality Social Networks

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Solution Overview

Problem

Current virtual environments lack dynamic interaction with physical environments, social networks, and fail to integrate multi-dimensional mapping databases, leading to limited user engagement and trust issues due to asymmetric information distribution, which violates human social contracts.

Innovation Solution

A multi-dimensional mapping database system with a price-time priority queue integrates with social networks, allowing users to experience environments from a first-person and third-person omniscient perspective, enabling dynamic interaction and trust-building through shared augmented or mixed reality experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual environments are created without integrating multi-dimensional mapping databases and social networks, then device complexity is reduced, but user engagement and interaction capability deteriorate

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines virtual reality environments with multi-dimensional mapping databases and social networks into a unified system. The virtual environment integrates geographic data, social network data, and user interaction data to create an immersive experience that adapts to user behavior and social context, thereby enhancing user engagement through systematic integration of multiple data sources.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system is designed to perform multiple functions simultaneously: it provides virtual reality immersion, integrates multi-dimensional mapping data, enables social network interactions, and adapts to user behavior. This multi-functional architecture allows a single system to deliver diverse capabilities including navigation, social interaction, and dynamic environment adaptation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If asymmetric information distribution is allowed in virtual environments, then device complexity is reduced, but trust between users deteriorates

Engineering Contradiction:
Improveuser trustVSAvoidinformation distribution complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements feedback mechanisms that provide users with symmetric information about their virtual environment and interactions. The system monitors user actions, social network data, and environmental context, then feeds this information back to all users in a transparent manner, ensuring that no user has asymmetric information advantages that could undermine trust.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system creates an equipotential information distribution model where all users have equal access to relevant environmental and social data. By ensuring that information is distributed uniformly and transparently across the virtual environment, the system eliminates information asymmetry and builds user trust through equitable data access.

Inventive Principle:
Principle #12Equipotentiality

3Loss of energy

If physical travel is reduced to save resources, then resource costs are reduced, but user experience quality deteriorates

Engineering Contradiction:
Improveresource costVSAvoiduser experience quality
Core Design Contradiction:
Loss of energyVSManufacturing precision

Solution Approach 1:

The patent creates highly detailed virtual copies of physical environments using multi-dimensional mapping databases. These virtual replicas include geographic features, social context, and interactive elements that closely mimic real-world experiences, allowing users to engage with virtual environments that preserve the quality and immersion of physical travel without the associated resource costs.

Inventive Principle:
Principle #26Copying

4Adaptability or versatility

If static virtual environments are used, then device complexity is reduced, but user engagement and dynamic interaction deteriorate

Engineering Contradiction:
Improvedynamic interactionVSAvoidenvironment dynamics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic virtual environments that continuously adapt based on user behavior, social network data, and contextual information. The system monitors user interactions and automatically adjusts environmental parameters, social connections, and available activities, creating a living virtual world that evolves in response to user actions rather than remaining static.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250285181A1Virtual Reality, Augmented Reality, Mixed Reality Data Exchange Social Network with Multi Dimensional Map Tile Porting
Publication Date: 2025.09.11 CIRCLESX LLC
  • US20250285181A1 patent drawing
  • US20250285181A1 patent drawing
  • US20250285181A1 patent drawing

AI summary

Various implementations directed to price time priority queue routing for a multi-dimension map tile data exchange linked database are provided. In one implementation, a method may include receiving origin location data and destination location data. The method may also include generating routes based on the origin location data and the destination location data. The method may further include determining virtual hubs along the routes, where the virtual hubs include a first virtual hub based on the origin location data and a second virtual hub based on the destination location data. In addition, the method may include receiving market depth data for a geolocation exchange for the geolocation exchange units based on the routes. The method may also include selecting an optimized route of the routes for the geolocation exchange units based on an objective function.