Mapping Multiple Controllers to Drum Set Outputs

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Solution Overview

Problem

Conventional video game controllers are inadequate for simulating complex drum sets, as they lack sufficient input sources to accurately represent the various components of a drum set, making it difficult for players to track and play different drum components effectively.

Innovation Solution

A system that utilizes multiple video game controllers with accelerometers and additional input devices to generate and map input signals to audio and video outputs, allowing for the simulation of a drum set by processing gestures and button inputs to produce a range of drum sounds and visual outputs, including a fill mode for predefined sequences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If conventional video game controllers are used to simulate drum sets, then the device complexity is reduced, but the simulation accuracy and completeness of drum components deteriorates

Engineering Contradiction:
Improvecontroller structureVSAvoiddrum component coverage
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent combines multiple video game controllers into a single integrated drum set simulation system. Each controller is configured to represent specific drum components (e.g., one controller for bass drum and kick pedal, another for snare and toms), and the system merges their inputs to provide a complete drum set experience. This allows the system to simulate a full drum kit using standard controllers rather than requiring a custom complex device.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system makes standard video game controllers serve multiple functions by configuring them to represent different drum components through software mapping. The same physical controller can be programmed to trigger various drum sounds depending on which buttons are pressed and in what combinations, allowing universal controllers to adapt to the specific needs of drum set simulation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple video game controllers are used to simulate drum sets, then the simulation accuracy of drum components improves, but the device complexity increases

Engineering Contradiction:
Improvedrum component coverageVSAvoidcontroller configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically detects and configures multiple controllers without requiring manual setup by the user. When controllers are connected, the system self-configures them to represent appropriate drum components based on the number and type of controllers detected, eliminating the need for complex manual configuration while still achieving complete drum set coverage.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically changes the functional parameters of connected controllers based on the game mode and progression. Controllers can be reconfigured in real-time to represent different drum components as the player advances through the game, allowing the system to adapt the controller configuration to match the current musical and gameplay requirements.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If standard video game controllers are used, then the ease of operation is maintained, but the ability to track and play different drum components deteriorates

Engineering Contradiction:
Improvecontroller usabilityVSAvoiddrum component tracking
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system provides visual feedback on the display screen that corresponds to which drum components are currently assigned to which controllers. The interface shows the virtual drum set layout and indicates which physical controller inputs map to which drum components, helping players track and understand the relationship between their physical actions and the virtual drum sounds being produced.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8858330B2Music video game with virtual drums
Publication Date: 2014.10.14 ACTIVISION PUBLISHING INC
  • US8858330B2 patent drawing
  • US8858330B2 patent drawing
  • US8858330B2 patent drawing

AI summary

A video game maps each of a plurality of outputs to inputs associated with a video game controller. In some embodiments, the plurality of outputs represent the various potential outputs of a drum set. Combinations of video game controller inputs are used to generate the outputs. Video game controller inputs include traditional input devices such as button inputs, as well as input signals generated from positioning and movement of the video game controllers. In some embodiments, a video game console provides a video representation of the outputs generated by input combinations received from the video game controllers.