Independent Mapping Space for Scene Graph Interchange

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Solution Overview

Problem

Existing networks face challenges in efficiently distributing immersive media to heterogeneous client devices due to the lack of a coherent end-to-end ecosystem, requiring significant network resources for media transformation and lacking a standardized mechanism for media interchange between diverse client formats.

Innovation Solution

A method and apparatus utilizing a metadata framework with an Independent Mapping Space (IMS) to translate scene graph formats, organizing metadata into systems and subsystems, including node names and labels, to facilitate media interchange across different client devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If media transformation is performed for each heterogeneous client device, then compatibility with diverse client formats is improved, but network resources and server computational overhead increase significantly

Engineering Contradiction:
Improvecompatibility with diverse client formatsVSAvoidnetwork resources and server computational overhead
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The media content is segmented into reusable scene graphs that can be independently distributed and assembled. Instead of transforming entire media files for each client, the system divides content into modular scene graph components that can be efficiently shared and adapted across heterogeneous devices, reducing redundant transformation operations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A standardized scene graph format serves as an intermediary representation between the source media and diverse client devices. The scene graph acts as a universal intermediate format that preserves content information in a device-agnostic manner, enabling efficient adaptation to various client formats without requiring extensive transformation of the original media for each device type.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If a standardized mechanism for media interchange is implemented, then efficiency in media distribution is improved, but device complexity increases due to the need for format translation infrastructure

Engineering Contradiction:
Improveefficiency in media distributionVSAvoidformat translation infrastructure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The scene graph format is designed as a universal, multi-functional representation that can serve diverse client devices through a single standardized structure. The scene graph encompasses geometric data, material properties, and scene organization in a way that can be interpreted by multiple device types, eliminating the need for device-specific format conversions and reducing infrastructure complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If scene-based media format is used instead of frame-based, then adaptability to heterogeneous immersive devices is improved, but processing complexity increases due to scene graph translation requirements

Engineering Contradiction:
Improveadaptability to heterogeneous immersive devicesVSAvoidscene graph translation processing
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system changes the fundamental parameters of media representation from frame-based temporal sequences to scene-based spatial structures. By organizing media content as scene graphs with geometric primitives, materials, and hierarchical relationships, the system enables adaptability to immersive devices while the standardized parameter structure actually simplifies processing compared to complex frame-based transformations.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12501118B2Independent mapping space for asset interchange using ITMF
Publication Date: 2025.12.16 TENCENT AMERICA LLC
  • US12501118B2 patent drawing
  • US12501118B2 patent drawing
  • US12501118B2 patent drawing

AI summary

There is included a method and apparatus including computer code configured to cause a processor or processors to parse a scene file to extract scene file data, send the scene file data to a converter, and translate, by the converter and based on a metadata framework, the scene file data from a first scene graph format to a second scene graph format compatible with a renderer interface, and the metadata framework comprises an organization of metadata into at least one of systems and subsystems of the systems comprising collections of information common across a plurality of scene graph formats, and the metadata is specified in an Immersive Technologies Media Format.