Mapping Tool for Ergonomic PC Game Control
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Solution Overview
Problem
Conventional PC game design using keyboard or mouse input devices can lead to ergonomic issues, restrict user movement, and reduce the entertainment value of games, as they do not align with human ergonomics and can cause injuries over time.
Innovation Solution
A mapping tool system that uses a remote device to generate and transmit motion signals, replacing traditional keyboard or input source mapping tables, allowing for more natural and ergonomic control of PC games by linking remote motion commands with keyboard or input source commands.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If keyboard or mouse input devices are used for PC game control, then the game can be operated with conventional input devices, but ergonomic issues arise and user fingers may be injured over time
Solution Approach 1:
The patent introduces a mapping tool as an intermediary layer between the remote device and the PC game. This mapping tool translates remote device signals into keyboard input signals that the game can understand, allowing users to control games with remote devices while the mapping tool handles the signal conversion, thereby eliminating direct keyboard usage and its associated ergonomic problems
Solution Approach 2:
The patent replaces the mechanical keyboard input system with a remote device-based control system. Instead of physically pressing keyboard keys, users manipulate a remote device, and the mapping tool converts these manipulations into corresponding game control signals, substituting the mechanical interaction with a more ergonomic remote control mechanism
2Adaptability or versatility
If keyboard motion mapping tables are used in PC games, then the games can understand user inputs, but user movement is restricted within a certain space
Solution Approach 1:
The mapping tool is designed to be universal and compatible with multiple types of remote devices while maintaining compatibility with existing PC games. It can translate various remote device inputs into standard keyboard commands that games expect, making the system adaptable to different remote devices without restricting user movement or requiring game modifications
3Ease of operation
If conventional input source mapping tables are replaced by a mapping tool, then ergonomic control is improved, but the system complexity increases
Solution Approach 1:
The mapping tool is designed to automatically create and update motion mapping tables without requiring manual configuration by users. It self-adapts to different remote devices and games by automatically translating inputs and outputs, reducing the perceived complexity for users while maintaining ergonomic benefits
Data Source
AI summary
A method for producing a mapping tool, a video game system for a stand-alone computer having the mapping tool and operation method thereof is disclosed. The mapping tool is created by means of linking a remote motion signal generated from a remote device which is operated by user with an input source signal from a conventional input source motion mapping table. User may operate the video game system for the stand-alone computer through the mapping tool. The present invention employs the mapping tool to replace conventional input source motion mapping table, thereby providing natural ergonomic and consistent usage of existing PC games or games for stand-alone computer having the input source motion mapping table.


