Marble Racing Track With Randomized Order and Live Remote Play

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Solution Overview

Problem

Casinos and gaming locations face challenges in providing a comparable experience for remote players, as online gaming platforms cannot replicate the excitement and familiarity of in-person gaming, and players miss out on gameplay when unable to be physically present.

Innovation Solution

A marble racing game system with randomized game elements, live video capture, and remote play capabilities, allowing players to guess the final order of marbles racing on a track, with randomization elements and live streaming to user devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players physically visit a casino to play games, then they can experience the excitement and familiarity of in-person gaming, but they cannot play when unable to be physically present and miss out on gameplay opportunities

Engineering Contradiction:
ImproveAccessibility to gamingVSAvoidRemote play capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates a hybrid system where a physical marble racing game is replicated and transmitted to remote devices via live video streaming. Players can view the physical game action remotely and place bets through digital interfaces, combining the authenticity of physical gaming with the accessibility of online platforms. This allows players to experience in-person gaming excitement without being physically present at the casino.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If traditional online gaming platforms are used, then players can play remotely, but the experience is very different from in-person gaming and cannot provide comparable excitement and familiarity

Engineering Contradiction:
ImproveRemote play capabilityVSAvoidGaming experience quality
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent uses live video streaming as an intermediary to bridge the physical game and remote players. The streaming technology transmits real-time visual information from the physical marble racing game to remote devices, allowing players to witness the actual physical action rather than interacting with a purely virtual simulation. This maintains the authenticity and excitement of physical gaming while enabling remote participation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If players take breaks from physical gaming, then they can eat, drink, rest, or meet others, but they cannot continue playing if unable to be physically at the gaming machine

Engineering Contradiction:
ImprovePlayer flexibilityVSAvoidGameplay continuity
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system allows players to access the same game through multiple channels - both physical presence at the casino and remote access via digital devices. Players can switch between physical and remote modes seamlessly, maintaining their gameplay session regardless of their physical location or availability. This multi-functional approach ensures continuous gameplay opportunities while allowing flexibility for breaks and personal needs.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250213960A1Randomized marble racing game and remote play of the same
Publication Date: 2025.07.03 AMUSE D O O
  • US20250213960A1 patent drawing
  • US20250213960A1 patent drawing
  • US20250213960A1 patent drawing

AI summary

An amusement game comprising a track to facilitate game elements to race from a start to an end of the track. The game elements are ranked in a final order of the race. Randomization elements randomize an initial order of the game elements. A server may accept, from user devices, guesses of the final order. The server device sends an indication to each user device based on the final order and a guess associated with the user device. A presentation mechanism located at the end of the track preserves the final order after completion of the race. A reset mechanism transports the plurality of game elements from the presentation mechanism to an area at the start of the track to facilitate another race. A plurality of cameras capture live video images of the game elements as they move within the track and of the final order. A server controls operation of the amusement game and processing the captured live video images for transmission to one or more user devices so that the one or more user devices participate in the amusement game by guessing the final order.