Marker-Anchored 3D Virtual Content Rendering for AR Collaboration
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Solution Overview
Problem
Existing augmented reality systems lack the ability to effectively render and interact with three-dimensional virtual content objects in real-world environments, limiting user engagement and collaboration.
Innovation Solution
A system and method for rendering virtual content objects in augmented reality based on physical markers, utilizing a display device to superimpose virtual content over real-world views, allowing users to manipulate and share these objects in real-time, with features like user interfaces, content management, image generation, and remote interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If augmented reality systems use physical markers to render virtual content objects, then the ability to visualize and interact with three-dimensional virtual content is improved, but the system complexity and difficulty of implementation increase
Solution Approach 1:
The patent uses physical markers as intermediary objects that bridge the real world and virtual content. These markers serve as reference points that the AR system can detect and use to anchor virtual content objects in three-dimensional space, enabling realistic rendering without requiring complex direct tracking of all spatial parameters
Solution Approach 2:
The system creates virtual copies of real-world objects by rendering three-dimensional virtual content objects that correspond to physical markers. These virtual copies can be manipulated and interacted with while maintaining spatial relationship to the physical world, enabling collaboration without requiring physical presence
2Productivity
If multiple users can simultaneously interact with virtual content objects, then user engagement and collaboration are enhanced, but the computational resources and processing requirements increase
Solution Approach 1:
The patent divides the virtual content interaction system into separate functional components: virtual content objects, physical markers, and user interaction interfaces. This segmentation allows multiple users to interact with different aspects of the virtual content simultaneously without requiring all computational resources to be dedicated to a single user, improving collaboration efficiency while managing resource consumption
Data Source
AI summary
Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively.


