Markerless Skeletal Tracking in Interactive Entertainment Systems
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Traditional motion capture systems require intensive calibration and setup due to the need for markers on the body, limiting their application and ability to provide seamless, immersive entertainment experiences.
Innovation Solution
A method that uses an enhancer to illuminate an area with invisible light, allowing image detectors to capture images of a person, which are then analyzed to determine skeletal features and generate a virtual pose, enabling interactive effects without the need for physical markers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If markers are placed on the person's body for motion capture, then pose detection accuracy is improved, but calibration complexity and setup time increase
Solution Approach 1:
The patent removes markers from the system entirely, extracting the problematic element that caused calibration complexity while maintaining pose detection capability through markerless computer vision algorithms that track natural body features and movements
Solution Approach 2:
The patent replaces the mechanical marker-based system with an optical/electronic computer vision system that uses cameras and algorithms to detect pose, eliminating the need for physical markers and simplifying the overall system architecture
2Measurement precision
If markers are placed on the person's body for motion capture, then pose detection accuracy is improved, but setup time increases
Solution Approach 1:
The patent removes markers from the system entirely, extracting the problematic element that caused calibration complexity while maintaining pose detection capability through markerless computer vision algorithms that track natural body features and movements
Solution Approach 2:
The system uses the person's own body features (natural contours, movements, and characteristics) as the detection target, eliminating the need for external markers and reducing setup time to minimal system initialization without requiring body preparation
3Measurement precision
If traditional motion capture systems are used, then pose detection capability is achieved, but user immersion and experience quality deteriorate
Solution Approach 1:
The patent removes markers from the system entirely, extracting the problematic element that caused calibration complexity while maintaining pose detection capability through markerless computer vision algorithms that track natural body features and movements
Solution Approach 2:
The system creates a virtual copy or avatar that mirrors the user's physical movements and characteristics, allowing the user to interact with the virtual environment as themselves, thereby enhancing immersion without requiring physical modification of the user
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This solution simplifies the calibration process and enhances the user experience by allowing for seamless interaction with virtual environments, improving the accuracy and speed of pose detection, and enabling more immersive entertainment experiences.
Implementation Method 1
illuminating, by an enhancer, an area with light having a wavelength invisible to humans
Data Source
AI summary
The present disclosure describes a method for providing an interactive experience. The method includes illuminating, by an enhancer, an area with light having wavelength invisible to humans. A plurality of image detectors capture at least two images of a person in the area including a portion of the light reflected from the person. A processing element determines a first skeletal feature of the person based on the at least two images. The processing element determines a position characteristic of the first skeletal feature; constructs, from the first skeletal feature, a vector in three dimensions corresponding to the position characteristic; and outputs an interactive effect based on the position characteristic.


