Markup Language Game Signal Translation for Immersive Device Control
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Solution Overview
Problem
Existing methods for enhancing the user experience in computer games, such as head-mounted displays and proprietary game peripherals, are costly, non-transferable, and provide limited additional functionality, failing to fully immerse users in the game environment.
Innovation Solution
A method and apparatus that receive and analyze a game world model signal to produce a real-world description in the form of a markup language, which is used to operate a set of devices, including display, audio, lighting, and environmental components, to create an immersive experience by distributing or locally interpreting the instruction set.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If head mounted displays and proprietary game peripherals are used to enhance user experience, then immersion in game environment is improved, but cost and device complexity increase significantly
Solution Approach 1:
The patent creates a virtual copy of the game environment in the real world by analyzing game signals and generating markup language descriptions that represent game elements. This virtual representation is then used to control physical devices, avoiding the need for expensive proprietary hardware while achieving immersive effects through software-based environmental reconstruction
Solution Approach 2:
The system uses universal markup language (XML) that can describe various game elements and control multiple types of devices through a common interface. This universal description method allows standard devices to be controlled for game enhancement without requiring proprietary peripherals, reducing device complexity while maintaining immersion
2Reliability
If proprietary solutions are implemented for game enhancement, then user experience is improved, but transferability between platforms is reduced
Solution Approach 1:
The patent introduces markup language (XML) as an intermediary layer between the game signal and device control. This intermediary translates game elements into platform-independent descriptions that can be interpreted by various devices across different platforms, ensuring experience consistency and transferability without proprietary dependencies
Solution Approach 2:
By using universal markup language to describe game elements and device commands, the system achieves platform independence. The same markup descriptions can control different device types and work across multiple gaming platforms, enhancing both user experience and adaptability simultaneously
3Adaptability or versatility
If existing game enhancement devices are used, then some additional functionality is provided, but the functionality added to game world is limited
Solution Approach 1:
The patent segments the game world model into distinct elements (characters, objects, environments, events) and represents each in markup language format. This segmentation allows comprehensive control of multiple device types (displays, audio, lighting, haptic) to recreate different aspects of the game world, significantly expanding functionality and immersion beyond single-device solutions
Data Source
AI summary
A method of operating a set of devices comprises receiving a signal, for example at least part of a game world model from a computer program. The signal is analyzed to produce a real-world description in the form of an instruction set of a markup language and the set of devices is operated according to the description.


