Markup Language for Real-World Experience Rendering
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Solution Overview
Problem
Existing technologies, such as HTML, JAVA, and VRML, are unable to describe or render real-world experiences for users, limiting the internet's ability to provide immersive and interactive environments.
Innovation Solution
A method and system using a markup language to provide real-world descriptions that can be interpreted by devices, allowing them to adjust parameters and render experiences such as visual, audio, olfactory, and tactile sensations, through interconnected devices via wireless or power-line networks.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If existing markup languages (HTML, JAVA, VRML) are used to describe digital content, then basic text, graphics, and 3D modeling capabilities are achieved, but the ability to describe and render real-world experiences is completely lost
Solution Approach 1:
The patent segments the description of real-world experiences into distinct sensory dimensions (visual, auditory, olfactory, tactile) and spatial parameters. Each sensory modality is described through separate instruction sets that can be independently processed and rendered by different devices, enabling comprehensive real-world representation while maintaining manageable complexity in the markup language structure.
Solution Approach 2:
The invention transitions from two-dimensional digital screen representation to three-dimensional real-world space utilization. By adding spatial coordinates, environmental context, and multi-sensory parameters to the markup language, the system enables descriptions that map digital instructions to physical real-world experiences, effectively adding spatial and sensory dimensions to traditional web content.
2Adaptability or versatility
If multiple devices are interconnected to provide real-world experiences, then immersive rendering capability is improved, but system complexity increases
Solution Approach 1:
The patent creates a universal markup language framework that can be interpreted by diverse devices (displays, speakers, lighting systems, tactile devices) through a common instruction set structure. This allows different device types to participate in real-world experience rendering using the same language protocol, reducing integration complexity while maintaining versatile immersive capabilities.
Solution Approach 2:
The markup language itself serves as an intermediary layer between content creators and diverse hardware devices. Rather than requiring direct complex communication protocols between each device pair, the standardized language acts as a mediator that translates real-world experience descriptions into device-specific instructions, simplifying the overall system architecture.
3Adaptability or versatility
If real-world parameters are provided by multiple devices, then sensory richness is improved, but coordination difficulty increases
Solution Approach 1:
The patent implements preliminary coordination through the markup language's structured instruction sets that define temporal sequences and spatial relationships before execution. By pre-establishing the timing, spatial positioning, and sensory parameters in the description language, devices can execute their functions in a coordinated manner without requiring complex real-time negotiation, thereby reducing operational difficulty while maintaining rich sensory experiences.
Data Source
AI summary
A real-world representation system includes a set of devices, each device being arranged to provide one or more real-world parameters, for example, audio and visual characteristics. At least one of the devices is arranged to receive a real-world description in the form of an instruction set of a markup language and the devices are operated according to the description. General terms expressed in the language are interpreted by either a local server or a distributed browser to operate the devices to render the real-world experience to the user.


