Master-Slave Docking Interface for Seamless Task Continuity

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Solution Overview

Problem

Portable electronic devices, such as tablets and handheld devices, face challenges in seamless data continuity and user interface flexibility due to limited screen space, requiring complex setups or costly subscriptions for synchronization, and often interrupt task continuity when switching devices.

Innovation Solution

A method and system for docking portable electronic devices, where a master device with multiple displays can adapt its user interface to be displayed on a slave device, dividing the slave device's screen into portions corresponding to the master device's screens, allowing seamless communication and gesture-controlled interface management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If cloud computing or server-based solutions are used for data synchronization across devices, then data continuity is improved, but cost and system complexity increase

Engineering Contradiction:
Improvedata continuityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The master device acts as an intermediary between multiple slave devices, managing data synchronization and task continuity locally without requiring external cloud servers. The master device receives data from one slave device and can transmit it to another slave device, eliminating the need for costly cloud subscriptions while maintaining data continuity across the device ecosystem.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If a single touch screen display is used to provide both display area and user interface, then device simplicity is improved, but display area and input area conflict

Engineering Contradiction:
Improveuser interface flexibilityVSAvoiddisplay area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The system segments the display functionality by separating the master device display from the slave device display. The master device provides a dedicated user interface with full input capabilities, while the slave device provides a dedicated display area. This segmentation eliminates the conflict between display area and input area that plagues single-screen devices, as each device can be optimized for its specific function.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If task transition between devices is enabled, then device versatility is improved, but task continuity is interrupted

Engineering Contradiction:
Improvedevice flexibilityVSAvoidtask continuity
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by maintaining the application state and data in the master device while it is connected to slave devices. When a user switches between slave devices, the master device is already prepared with the necessary data and application context, enabling seamless task continuation without interruption. The master device pre-loads and maintains task state information so that switching devices does not require saving and reopening tasks.

Inventive Principle:
Principle #10Preliminary action

4Adaptability or versatility

If handheld device user interface regime is adapted for tablet devices, then interface consistency is improved, but screen space efficiency deteriorates

Engineering Contradiction:
Improveinterface consistencyVSAvoidscreen space
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The master device serves multiple functions by acting as both a standalone handheld device and as a control interface for slave devices. When connected to slave devices, the master device's interface adapts to provide appropriate control functionality while the slave devices provide the display area. This multi-functionality allows the system to maintain interface consistency across different device types while efficiently utilizing screen space, as each device performs the function it is best suited for.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8732373B2Systems and methods relating to user interfaces for docking portable electronic
Publication Date: 2014.05.20 MULTIFOLD INTERNATIONAL INCORPORATED PTE LTD
  • US8732373B2 patent drawing
  • US8732373B2 patent drawing
  • US8732373B2 patent drawing

AI summary

Systems and methods related to the user interface of docking portable electronic devices. A master device may be docked with a slave device to control operation of the slave device. The master device may be operable to display a user interface. The user interface of the master device may be adapted to be used with the slave device that may include different display and/or input devices than that of the master device. In one embodiment, the master device may be a handheld device such as a smart phone and the slave device may be a tablet device.