Match-Three Game UI Booster Element Sizing

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Solution Overview

Problem

Existing match-three games face challenges in maintaining user engagement and introducing complexity while operating within limited display and processing resources, such as those found in smartphones and tablets, where games need to be both fun and progressively challenging.

Innovation Solution

A computer device and method for controlling a user interface in match-three games, where a processor detects user input and match conditions, removes matched elements, and dynamically adjusts the graphical representation and characteristics of game elements, including providing booster elements with additional functions, to enhance gameplay and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game complexity is increased to maintain user engagement, then player engagement and skill development are improved, but device resource consumption increases

Engineering Contradiction:
Improveuser engagementVSAvoiddevice resource consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent applies parameter changes by dynamically modifying game element characteristics (size, graphical representation) based on match conditions and player progress. The system adjusts these parameters to create booster elements that provide enhanced gameplay effects without requiring proportional increases in processing power, thus maintaining engagement while managing resource consumption efficiently.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If more game elements are added to create match conditions, then gameplay engagement is improved, but display space requirements increase

Engineering Contradiction:
Improvegameplay engagementVSAvoiddisplay space
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent applies local quality by creating different types of game elements with distinct characteristics (normal elements vs. booster elements). Booster elements have enhanced properties and are strategically placed to create match conditions, allowing the system to maintain high engagement through localized enhancements rather than uniformly distributing complexity across the entire display.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts the graphical representation and characteristics of game elements based on match conditions. When matches occur, elements are removed and replaced with new elements that may have different properties, creating a dynamic gameplay experience that adapts to player actions and maintains engagement without requiring static, fixed display allocations.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If booster elements with additional functions are introduced, then user engagement and challenge are improved, but game mechanics complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidgame mechanics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments game elements into distinct categories (normal game elements and booster elements) with different functions and characteristics. This segmentation allows the system to manage complexity by treating different element types through standardized processing logic, making the added functionality of booster elements manageable and integrated into the existing game framework rather than creating entirely new complex subsystems.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10130886B2Controlling a user interface of a computer device
Publication Date: 2018.11.20 KING COM
  • US10130886B2 patent drawing
  • US10130886B2 patent drawing
  • US10130886B2 patent drawing

AI summary

A computer device has a user interface which displays user actuatable game elements. User input is received and used to determine if there is a match involving three or more game elements. If so a check is made to see if one of the game elements is of a particular type. If so the size of the particular game element is determined to see if it is the smallest size. If not at least two further game elements of the given type are provided with a smaller graphical representation as compared to the at least one game element of the given type in the match game condition.