Match-Three Game Characteristic Progression System

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Solution Overview

Problem

Existing computer-implemented match-three games face challenges in engaging users with limited display resources and maintaining gameplay complexity while providing effective user engagement, especially in casual puzzle games like match-three games.

Innovation Solution

A computer device and method for a match-three game that includes a display showing game elements with multiple matching characteristics, a user interface to detect user input, and a processor to determine matches and change characteristics, allowing for removal and replenishment of game elements based on matching conditions, with visually distinct representation and reward mechanisms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If game elements are removed from the game board after matching, then the game progresses and provides clear feedback, but the display resources are consumed and the game may become less engaging over time

Engineering Contradiction:
Improvegameplay feedback consistencyVSAvoiddisplay resource management
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a characteristic progression system where matched game elements do not disappear immediately but instead advance through an ordered set of characteristics. When a game element matches, its current characteristic is removed and the next characteristic in the ordered set is activated. This allows the same physical game element to provide multiple matching opportunities across different characteristics, effectively recovering display resources while maintaining reliable feedback loops.

Inventive Principle:
Principle #34Discarding and recovering

2Adaptability or versatility

If multiple matching characteristics are introduced to increase gameplay complexity, then user engagement improves, but the difficulty of detecting and measuring matching conditions increases

Engineering Contradiction:
Improvegameplay complexityVSAvoidmatch condition detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent segments the matching mechanism by introducing ordered sets of characteristics for different types of game elements. First type game elements have one ordered set of characteristics while second type game elements have different ordered sets. This segmentation allows the system to manage complexity by organizing characteristics into distinct, manageable groups with clear matching rules, making detection and measurement more systematic despite the overall increased gameplay complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent establishes predetermined ordered sets of characteristics for each game element type before gameplay begins. These ordered sets define the sequence in which characteristics will be activated and matched. By pre-defining the characteristic progression paths, the system simplifies real-time match detection while maintaining complex gameplay, as the processor only needs to follow the predetermined sequences rather than evaluate all possible characteristic combinations dynamically.

Inventive Principle:
Principle #10Preliminary action

3Duration of action of stationary object

If game elements change characteristics instead of being removed, then gameplay continuity is maintained, but the loss of information about original characteristics increases

Engineering Contradiction:
Improvegame element persistenceVSAvoidcharacteristic history
Core Design Contradiction:
Duration of action of stationary objectVSLoss of information

Solution Approach 1:

The patent implements a feedback mechanism where the system tracks and manages the progression of characteristics for each game element through ordered sets. When a game element changes characteristics, the system maintains information about the progression state, knowing which characteristic is current and what remains in the ordered set. This feedback loop ensures that no information is truly lost, as the system can reconstruct the characteristic history and determine remaining matching opportunities based on the ordered set structure.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10561931B2Method and apparatus for providing a computer implemented game
Publication Date: 2020.02.18 KING COM
  • US10561931B2 patent drawing
  • US10561931B2 patent drawing
  • US10561931B2 patent drawing

AI summary

A computer device has a display which display game elements. A first type of game elements is associated with a matching characteristics of an ordered set of matching characteristics. At least one processor is configured to determine that at least three game elements have at least one common matching characteristic to satisfy a match condition and at least one of said game elements satisfying said match condition is of the first type. The first type of game elements in the match are removed if a current matching characteristic is a last matching characteristic of the respective ordered set or changed a next characteristic of the set.