Match-Three Game Interface with Segmented Tiles and Blocks

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Solution Overview

Problem

Puzzle games face challenges in maintaining user engagement due to simplicity and excessive item complexity, leading to boredom and reduced immersion.

Innovation Solution

A game providing method that displays a game interface with tiles and blocks, where user interaction identifies and rearranges blocks satisfying predetermined conditions, with graphic representations changing block and tile appearances to satisfy winning requirements, incorporating movable and locked blocks, and obstacle blocks to enhance gameplay complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If items are used to immerse users in the puzzle game, then user engagement is improved, but excessive uses lead to boredom due to overly reduced difficulty

Engineering Contradiction:
Improveuser engagementVSAvoiditem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game board is segmented into different types of tiles (ordinary tiles and special tiles), and blocks are segmented into different types (ordinary blocks and obstacle blocks). This segmentation allows the game to provide varied interactions without requiring complex items, as the tiles and blocks themselves carry different functional properties.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different types of tiles have different properties: ordinary tiles can be changed by matching blocks, while special tiles require specific conditions (such as matching obstacle blocks) to change. This local quality differentiation provides diverse gameplay experiences without adding complex items, as the complexity is distributed across different tile types.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If story elements are added to immerse users, then game completeness is improved, but users who enjoy short play time skip the story

Engineering Contradiction:
Improvegame completenessVSAvoidplay time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The game dynamically adjusts the complexity and type of tasks based on the stage progression. Early stages introduce basic matching, while later stages introduce special tiles and obstacle blocks, creating a dynamic experience that adapts to user skill level without requiring time-consuming story elements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game uses periodic introduction of new tile types and mechanisms at different stages, creating a rhythm of familiarization and challenge that maintains engagement without requiring continuous story narration, allowing users to progress at their own pace.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If types of items or methods are increased to enhance gameplay, then user engagement is improved, but simplicity of the puzzle game is harmed

Engineering Contradiction:
Improvegameplay varietyVSAvoidgame simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The matching mechanism serves multiple functions: it can match ordinary blocks to change ordinary tiles, match obstacle blocks to change special tiles, and create chain reactions. This multi-functionality of a single core mechanism provides gameplay variety without requiring multiple complex item types or rules.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game adds a spatial dimension to the matching mechanic by introducing special tiles that require specific patterns (such as connecting tiles between obstacle blocks) rather than simple color matching. This dimensional addition provides complexity without requiring new item types.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11577155B2Method, apparatus and computer program for providing game
Publication Date: 2023.02.14 NEXON CORP
  • US11577155B2 patent drawing
  • US11577155B2 patent drawing
  • US11577155B2 patent drawing

AI summary

According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of tiles and a plurality of blocks respectively arranged on the plurality of tiles; changing an arrangement of the plurality of blocks on the plurality of tiles by identifying at least three blocks which satisfy a predetermined condition based on a user interaction; displaying a first graphic representation regarding the at least three blocks; and displaying a second graphic representation regarding at least three tiles respectively corresponding to the at least three blocks based on types of the at least three tiles.