Matched Tile Backgrounds for Mobile Game Engagement

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Solution Overview

Problem

Existing computer games face challenges in maintaining user engagement, especially on devices with limited display resources, such as smartphones and tablets, where games need to be both fun and progressively challenging while providing rewarding gameplay and effective feedback to players.

Innovation Solution

A computer device with a user interface configured to display user actuatable game elements on tiles, where a processor detects matches and removes elements, generating replacement elements while modifying tile characteristics to indicate 'attained' background appearances, and applying predefined physics for element movement, enhancing user engagement through visual animations and dynamic gameplay mechanics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If match-three game mechanics are implemented on smartphones and tablets, then games can be played on portable devices, but user engagement and rewarding gameplay become difficult to maintain

Engineering Contradiction:
Improvegameplay on portable devicesVSAvoiduser engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies color changes by transforming matched tiles into differently colored 'special' tiles that retain their matching capability. When tiles are matched, they change appearance to indicate their special status, providing visual feedback that enhances user engagement while maintaining the core matching mechanic on portable devices

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent introduces dynamic gameplay by allowing special tiles to be matched in various combinations (pairs, triples, etc.) and having different effects based on the match type. This dynamic system adapts to player actions, creating progressively challenging gameplay that maintains engagement on mobile platforms

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If simple matching mechanics are used, then games are easy to understand, but gameplay becomes boring and lacks challenge

Engineering Contradiction:
Improvegame simplicityVSAvoidgameplay engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent makes tiles universal by allowing them to serve multiple functions: regular matching tiles and special tiles that can be matched in various ways (pairs, triples, quadruples). This multi-functionality enables simple base mechanics to generate complex, engaging gameplay scenarios without increasing operational complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements feedback by providing visual indicators when special tiles are created, showing players the potential for enhanced matches. This feedback loop informs players about gameplay opportunities, maintaining engagement while preserving simple matching operations

Inventive Principle:
Principle #23Feedback

3Ease of operation

If more game elements and features are added to enhance engagement, then gameplay becomes more rewarding, but device resources are exceeded

Engineering Contradiction:
Improverewarding gameplayVSAvoiddisplay resources
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies local quality by giving special properties to specific tiles based on their matching history, rather than uniformly enhancing all tiles. This localized approach adds engagement-enhancing features only where needed, optimizing resource usage on portable devices

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10828558B2Video game with spreading tile backgrounds for matched tiles
Publication Date: 2020.11.10 KING COM
  • US10828558B2 patent drawing
  • US10828558B2 patent drawing
  • US10828558B2 patent drawing

AI summary

A computer device comprising a user interface, a processor, and a graphics rendering component. The user interface is configured to display user actuatable game elements, each user actuatable game element displayed on a respective tile, and to detect user input when a user engages with at least one of said user actuatable game elements in a move. The processor is configured to determine, on detecting the match game condition, whether at least one tile of the respective tiles associated with the at least three actuatable game elements of the match condition has a tile characteristic indicating an attained background appearance and, if so, to modify the tile characteristic of each tile of the respective tiles associated with the at least three actuatable game elements of the match condition not indicating an attained background appearance to indicate an attained background appearance.