Match-Making Server Automating Game Room Assignment

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Solution Overview

Problem

The existing match-making system requires users to manually check room occupancy rates and select a room to enter, which involves operational inputs from the user, thereby reducing usability.

Innovation Solution

A program that executes display control processing and control processing to automate the match-making process by displaying a virtual space where a virtual character can move, allowing users to select a game title in one virtual space and preparing for gameplay, including match-making opponents, in another virtual space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users manually check room occupancy rates and select rooms to enter, then the system can manage user distribution across multiple rooms, but the usability and operational simplicity deteriorates due to required user inputs

Engineering Contradiction:
ImproveusabilityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically performs room selection and user distribution without requiring manual user input. The server autonomously checks occupancy rates and assigns users to appropriate rooms, making the system serve itself rather than requiring user intervention for these administrative tasks.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-calculates and prepares room assignments before users need to join. By automatically managing user distribution in advance and maintaining real-time occupancy information, the system eliminates the need for users to manually check and select rooms at the moment of joining.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the system provides a list of rooms for users to select from, then user distribution across multiple rooms is achieved, but the time required for users to check occupancy and make selections increases

Engineering Contradiction:
Improvematch-making efficiencyVSAvoiduser selection time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The match-making system automatically performs room assignment and user distribution without requiring users to manually review room lists or check occupancy rates. This self-service approach eliminates the time users would otherwise spend on these administrative tasks while maintaining efficient user distribution.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary room selection and occupancy management before users need to join games. By pre-organizing users into rooms based on occupancy criteria, the system eliminates the need for users to spend time selecting rooms at the moment of joining, thus improving match-making efficiency.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250058215A1Program, information processing apparatus, match-making server, and match-making system
Publication Date: 2025.02.20 BANDAI CO LTD
  • US20250058215A1 patent drawing
  • US20250058215A1 patent drawing
  • US20250058215A1 patent drawing

AI summary

A virtual character associated with a user is placed so as to be movable is displayed and process is performed in response to a request from the user according to the virtual space including first and second virtual space in which the virtual character of the user is placed. Process is performed to accept a selection of a game title from two or more game titles by the user when the virtual character is placed in the first virtual space, process related to preparation for play of a game of the game title is performed when the virtual character is placed in the second virtual space, the virtual character placed in the first virtual space is arranged in the second virtual space, on condition that the selection of a game title is accepted, and the process related to preparation for play includes match-making an opponent for the game.