Math Puzzle Videogame Using Progressive Number-Letter Reveal

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Solution Overview

Problem

Existing videogames like 'Cryptarithms—Number Puzzles and Math Riddles' are limited in their educational value for advanced players, as they cannot handle equations requiring numbers greater than 9, lacking complexity and engagement for more skilled users.

Innovation Solution

A videogame that uses a unique number-letter system where each letter corresponds to a unique number, with equations solved to reveal letters progressively, incorporating drag-and-drop, keyboard, speech recognition, or button-based input, and offering multi-user competitive gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game uses only digits 0-9 for equation solving, then the game is accessible to beginners, but it cannot handle more complicated equations requiring numbers greater than 9

Engineering Contradiction:
Improveequation complexity rangeVSAvoidnumber system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the number representation into two parts: a digit component (0-9) and a place value component (ones, tens, hundreds, etc.). This allows the game to handle numbers greater than 9 by combining digits with place value indicators, effectively extending the number system while maintaining familiarity for beginners.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces place value markers (ones, tens, hundreds, etc.) as intermediary elements between the basic digits 0-9 and complex multi-digit numbers. These markers serve as mediators that enable players to construct and solve equations involving numbers greater than 9 without directly confronting the complexity of large number manipulation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the game reveals all letters immediately, then the gameplay is simple and accessible, but it reduces the cognitive challenge and engagement

Engineering Contradiction:
Improvegame accessibilityVSAvoidcognitive challenge level
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The patent implements preliminary action by requiring players to solve all equations and determine all number assignments before any letters are revealed in the hidden phrase. This preliminary solving phase creates cognitive engagement and challenge, while the subsequent revelation phase provides satisfaction and closure.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses feedback mechanisms by providing immediate validation when equations are solved correctly (showing the corresponding number-letter assignments), but withholding the full hidden phrase until all equations are solved. This staged feedback maintains engagement by showing progress while preserving the overall challenge.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the game allows multiple input methods (drag-and-drop, keyboard, speech recognition), then the game is more accessible to different players, but the interface complexity increases

Engineering Contradiction:
Improveinput method flexibilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements universality by designing the input interface to support multiple input methods (drag-and-drop, keyboard typing, speech recognition) within a single unified game interface. Each input method performs the same core function of entering numbers into equation fields, allowing the system to adapt to different player preferences and abilities without requiring separate interfaces.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260057796A1Videogame for Math Skills Development
Publication Date: 2026.02.26 SEVEREX PL SP ZOO
  • US20260057796A1 patent drawing
  • US20260057796A1 patent drawing
  • US20260057796A1 patent drawing

AI summary

Methods for executing videogame mechanics include rendering on the display a phrase encrypted with numbers individually corresponding to letters, math equations displayed in cells filled with numbers or question-marked to be filled to solve the equations. Additionally, the videogame offers to the player a preset list of numbers for filling the question-marked cells. When the equations are solved, all the letters, corresponding to the numbers from the equations, substitute the encrypted numbers in the phrase revealing it, which phrase can be related to factual knowledge. For filling the numbers in the question-marked cells, the player uses drag-and-drop technique, or input controllers, e.g. touchpad, virtual keyboard, speech recognition-based command, button-based, etc. The videogame device includes processors for determining correctness of solutions, updating the phrase, and interface mechanism for checking correctness of solutions of the equations. The methods engage players through interconnected equation-solving dynamics providing a unique cognitive challenge and educational experience.