3D Maze Puzzle Board with Opaque Two-Sided Structure

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing maze games and puzzles lack a two-sided structure with different mazes on each face of an opaque playing board, requiring players to tilt the field to roll a ball between faces, with no direct passageway, challenging players to navigate from a start to a finish indentation in the shortest time.

Innovation Solution

A three-dimensional maze structure with distinct mazes on each face of an opaque planar board, featuring a middle barrier dividing each face into two visible mazes with openings between them, allowing a ball to be rolled from one face to the other and back, using a hand-held casing with transparent covers or electronic simulation to enhance gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a two-sided maze structure with different mazes on each face is created, then the game complexity and replayability are improved, but the device complexity and manufacturing difficulty increase

Engineering Contradiction:
Improvegame complexityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The playing board is divided into two distinct faces, each containing a separate maze structure. The first face has a first maze with its own barrier configuration, while the second face has a second maze with a different barrier configuration. This segmentation allows players to experience two different mazes in a single device, improving game complexity and replayability without requiring multiple separate boards.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The invention transitions from traditional two-dimensional maze games to a three-dimensional structure by stacking two maze faces vertically and connecting them through openings. Players must tilt the board in three-dimensional space to navigate the ball between faces, adding a spatial dimension to maze navigation that increases game complexity while maintaining a single integrated device.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If openings through the playing board are added to allow ball passage between faces, then the three-dimensional gameplay is improved, but the structural complexity and manufacturing precision requirements increase

Engineering Contradiction:
Improvethree-dimensional gameplayVSAvoidmanufacturing precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The playing board is segmented into two faces with distinct maze structures, each optimized for different gameplay experiences. The barriers on each face are positioned to create unique maze patterns, allowing players to navigate different paths on each side while maintaining precise manufacturing tolerances for consistent ball movement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Openings positioned at specific locations on the playing board serve as intermediary passages that connect the first maze on the first face to the second maze on the second face. These openings act as transition points that enable three-dimensional ball passage while maintaining structural integrity and manageable manufacturing precision requirements.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the playing board is made opaque to hide the second maze from view, then the challenge and strategic depth are improved, but the visual accessibility and ease of operation decrease

Engineering Contradiction:
ImprovechallengeVSAvoidvisual accessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The opaque playing board creates dynamic gameplay by forcing players to mentally map the second maze structure without visual assistance. Players must rely on spatial reasoning and memory when navigating the hidden maze, increasing the challenge and strategic depth while maintaining ease of operation through intuitive tilt-based ball control.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This design enhances gameplay by requiring players to tilt the board to navigate the ball through complex paths, providing a challenging and engaging experience in both physical and virtual forms, with the goal of completing the maze in the shortest time.

Implementation Method 1

requiring a user to tilt the playing field to roll a ball through each of the mazes and drop the ball from a top face to a bottom face

Methodology Applied
Scientific EffectGravity: Gravitation

Data Source

PatentUS8011662B2Three dimensional maze puzzle and game
Publication Date: 2011.09.06 BLACK DAVID N
  • US8011662B2 patent drawing
  • US8011662B2 patent drawing
  • US8011662B2 patent drawing

AI summary

A hand-held opaque playing board has a different maze structure on each of two faces with holes passing through the board between the two maze structures. Each maze structure is divided approximately in half by an impassable barrier. Gravity moves the playing piece when the board is tilted. When the ball passes through the board from one maze structure to the other, the board must be turned over to view the other maze structure. The ball must travel from the start position at one end on one face through the maze structures back and forth through the board until the playing pieces lands in the finish position at the other end on the other face in the shortest time. The maze can also be played on a hand-held electronic device or on a stationary screen device, such as a computer, using a controller to simulate tilting and turning the board.