MEC Server Blockchain Ledger for Media Rendering
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current streaming media transmission methods are inefficient, particularly for devices lacking processing capabilities, such as wearable devices and IoT devices, which consume significant bandwidth and strain network resources, and require intense processing that depletes battery life.
Innovation Solution
A system utilizing a mobile edge computing server with a blockchain-based ledger to decompress, reassemble, and render media content, offloading processing from end-user devices and distributing content across multiple communication channels for efficient transmission.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If media content is sent directly from content servers to end user devices, then the end user device is responsible for streaming and rendering the media content, but this consumes significant bandwidth and strains network resources
Solution Approach 1:
The patent introduces a mobile edge computing server as an intermediary between the content server and end user devices. This server receives media content from the content server, performs decompression and rendering operations, and then transmits the processed content to end user devices. This intermediary approach reduces the processing burden on resource-constrained end user devices and optimizes bandwidth utilization by performing preprocessing operations at the edge computing server.
2Adaptability or versatility
If end user devices perform decompression and rendering of media content, then content can be delivered to multiple devices, but this requires intense processing that depletes battery life
Solution Approach 1:
The mobile edge computing server acts as a mediator that performs computationally intensive decompression and rendering operations. By offloading these tasks from end user devices to the edge computing server, the patent enables content delivery to multiple resource-constrained devices without depleting their battery life, as the heavy processing is performed remotely at the edge infrastructure.
Solution Approach 2:
The edge computing server performs decompression and rendering operations in advance before transmitting the processed media content to end user devices. This preliminary processing approach allows resource-constrained devices to receive ready-to-display content without performing intensive local processing, thereby preserving battery life while maintaining the ability to deliver content to multiple devices.
3Ease of operation
If media content is transmitted to end user devices for local rendering, then device autonomy is maintained, but devices lacking processing capabilities cannot effectively stream and render media content
Solution Approach 1:
The mobile edge computing server serves as an intermediary that performs decompression and rendering operations that would otherwise require complex processing capabilities at the end user device. This allows resource-constrained devices such as wearables and IoT devices to stream and render media content effectively by offloading the computationally intensive tasks to the edge computing infrastructure.
Solution Approach 2:
The patent replaces the mechanical processing system at the end user device with a remote computing system at the mobile edge computing server. By substituting local decompression and rendering hardware with remote edge computing resources, the patent enables devices with limited processing capabilities to access high-quality media streaming without requiring complex local processing hardware.
Data Source
AI summary
A method comprises receiving a blockchain comprising instructions for decompressing and reassembling media content stored at a storage system in the system, wherein a first block of the blockchain comprises data describing a compression scheme performed on a plurality of media packages associated with the media content, and wherein a second block of the blockchain comprises data regarding reassembly and rendering of the media packages to generate a render of the media content, decompressing media packages associated with the media content based on the data describing the compression scheme carried in the first block of the blockchain, reassembling the media packages to generate the render of the media content based on the data regarding reassembly and rendering of the media packages carried in the second block of the blockchain.


