Mechanical Ball Launcher for Realistic Cricket Simulation

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Solution Overview

Problem

Current cricket table games lack realistic physical actions and ball dynamics, failing to replicate the excitement and reality of a real cricket game.

Innovation Solution

A mechanical ball launcher with adjustable launch angle, lateral angle, and speed, combined with sensors and a control system that simulates a bowler's action, and a batsman mechanism that mimics the hitting action, providing a realistic three-dimensional cricket experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a mechanical ball launcher with adjustable parameters is used, then the realism of ball trajectory and bounce is improved, but the device complexity increases

Engineering Contradiction:
Improverealism of ball trajectoryVSAvoidlauncher mechanism complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The ball launcher employs dynamic adjustment mechanisms that allow the launch angle, lateral angle, and speed to be changed during operation. This enables the system to adapt to different cricket bowling scenarios while maintaining a relatively simple base structure, resolving the contradiction between realism and complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The launcher uses parameter adjustment mechanisms (angle and speed controls) to vary ball delivery characteristics. By changing physical parameters rather than redesigning the entire mechanism, the system achieves realistic ball trajectories without proportionally increasing device complexity.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If sensors and control systems are added to simulate bowler's action, then the game realism is improved, but the device complexity and cost increase

Engineering Contradiction:
Improvesimulation realismVSAvoidcontrol system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system incorporates sensors that detect ball position, batsman position, and other game parameters, providing real-time feedback to the control system. This feedback loop enables automatic adjustment of ball delivery parameters to maintain realistic simulation without requiring overly complex manual control mechanisms.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces manual mechanical control with electronic sensors and control systems. Instead of purely mechanical adjustment mechanisms, electronic sensing and control are used to manage the ball launcher, reducing the complexity of mechanical components while improving simulation realism.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If a batsman mechanism is added to mimic hitting action, then the game immersion is improved, but the device complexity increases

Engineering Contradiction:
Improvegame immersionVSAvoidbatsman mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The batsman mechanism is divided into separate functional components (hitting arm, bat, positioning system) that can operate independently. This segmentation allows each component to be simplified while maintaining overall realism, as each segment performs a specific function rather than requiring a fully complex replicated human arm.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The batsman mechanism creates a simplified copy of human batting action using mechanical arms and bats positioned to resemble human players. Rather than perfectly replicating human anatomy and movement, the system uses simplified mechanical copies that capture the essential batting motion, reducing complexity while maintaining immersion.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system offers a highly realistic and immersive cricket experience by simulating the trajectory and bounce of a ball, allowing players to hit the ball in a manner similar to a real game, with real-time feedback and scoring updates.

Implementation Method 1

a mechanical spring connected between the body and the supporting plate. The mechanical spring is placed in a loaded position when the launch arm is pulled back

Methodology Applied
Scientific EffectElastic potential energy: Elasticity

Data Source

PatentUS9266014B2System and method for providing a table game
Publication Date: 2016.02.23 THROWMOTION INC
  • US9266014B2 patent drawing
  • US9266014B2 patent drawing
  • US9266014B2 patent drawing

AI summary

A mechanical ball launcher for a table game is disclosed. According to one embodiment, the mechanical ball launcher has a body that rotates about a first axis. The body has a launch arm that extends along a second axis that is substantially perpendicular to the first axis. The launch arm has a ball receptacle at a terminal end. The mechanical ball launcher has a supporting plate supporting the body and a mechanical spring connected between the body and the supporting plate. The mechanical spring is placed in a loaded position when the launch arm is pulled back. A launch angle, a lateral angle, and a speed of the ball are adjusted as the ball is launched from the ball receptacle of the mechanical ball launcher.