Medal Tower Transfer Layout for Parallel Medal Game Play
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Solution Overview
Problem
Conventional medal game machines suffer from interference between medal pushing and feeding games, leading to decreased player satisfaction due to unclear medal tower formation progress and potential collapse during gameplay.
Innovation Solution
The medal game machine separates medal acquisition and tower forming games into distinct areas, using a transporter to move formed towers visibly and independently, allowing simultaneous gameplay without interference, and a controller to manage game operations to prevent tower collapse.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If medal acquisition game and medal tower forming game are played in the same game area, then device complexity is reduced, but the medal tower formation process is susceptible to interference from medal pushing and feeding games
Solution Approach 1:
The game machine is divided into two separate game areas: a first game area for medal acquisition games (pushing and feeding) and a second game area for medal tower forming. This spatial segmentation prevents interference between different game types while maintaining operational reliability of the medal tower formation process.
2Device complexity
If medal tower forming is performed in an invisible state, then device complexity is reduced, but player satisfaction decreases due to inability to ascertain progress state
Solution Approach 1:
A lighting device is provided that illuminates the second game area where medal towers are formed, making the formation process visible to players. The lighting can be controlled to highlight the medal tower formation, allowing players to observe progress while maintaining a visually appealing presentation.
3Productivity
If medal feeding and pusher table movement continue during medal tower forming, then productivity is improved, but medal tower collapse occurs
Solution Approach 1:
By separating the medal acquisition game area from the medal tower forming area, the system allows continuous operation of medal feeding and pusher table in the first area while medal tower formation proceeds undisturbed in the second area, eliminating collapse risks while maintaining productivity.
4Productivity
If waiting time for medal tower forming is reduced by parallel gameplay, then player satisfaction improves, but game area interference increases
Solution Approach 1:
The division into first and second game areas enables parallel execution of medal acquisition games and medal tower forming without mutual interference. Players can continuously engage in medal pushing and feeding while the system simultaneously forms medal towers in the separate second area, reducing waiting time while eliminating interference.
Data Source
AI summary
A medal game machine capable of improving a degree of satisfaction of a player with a medal game and enjoyment of the medal game by performing: forming of the medal tower, pushing of the medals, and feeding of medals do not affect each other and are visible to the player. A medal game machine includes a medal feeder that receives medals supplied from the outside of the medal game machine and feeds the medals into a first area; a placement surface on which medals are placed; a pusher table that moves the medals placed on the placement surface; a medal tower forming device that forms one medal tower having one or more layers at a predetermined position each time; and a transporter that transports the one medal tower formed at the predetermined position to the placement surface. When the placement surface is viewed in a plan view, the placement surface and the pusher table are in the first area and the predetermined position is in a second area outside the first area. The medal tower forming device forms medal towers that are visible from the outside of the medal game machine.


