Medal Tower Transport Layout for Parallel Medal Game Play

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Solution Overview

Problem

Conventional medal game machines face issues where the medal tower forming process is susceptible to interference from medal movement in the pushing and feeding games, making it difficult for players to track progress and reducing satisfaction.

Innovation Solution

The medal game machine separates the medal acquisition and tower forming games into distinct areas, using a transporter to move formed towers visibly and independently, allowing simultaneous play without interference, and includes a controller to manage game operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If the medal tower forming process is performed in the same game area as the medal pushing and feeding games, then the device complexity is reduced, but the reliability of the medal tower formation is worsened due to interference from medal movement

Engineering Contradiction:
Improveconfiguration complexityVSAvoidmedal tower formation stability
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The game machine is divided into two separate game areas: a first game area for medal pushing and feeding games, and a second game area for medal tower formation. This spatial segmentation prevents interference between different game processes while maintaining overall system functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The medal tower forming process is extracted from the common game area and placed in a dedicated second game area. This extraction isolates the delicate tower formation process from the disruptive medal movements in the first game area, ensuring reliable tower formation.

Inventive Principle:
Principle #2Taking out (Extraction)

2Device complexity

If the medal tower forming process is performed in an invisible state, then the device complexity is reduced, but the information feedback to the player is worsened making it difficult to ascertain progress

Engineering Contradiction:
Improveconfiguration complexityVSAvoidplayer visibility of tower formation
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The side walls of the second game area are made transparent or use transparent materials, allowing players to visually observe the medal tower formation process. This maintains aesthetic appearance while providing full visibility of the forming process.

Inventive Principle:
Principle #32Color changes

3Productivity

If the medal acquisition game and medal tower forming game are played in the same area, then the productivity of the game machine is improved, but the reliability of simultaneous gameplay is worsened due to mutual interference

Engineering Contradiction:
Improvegameplay throughputVSAvoidsimultaneous game operation stability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The game machine operates two separate game processes simultaneously in different spatial zones: medal acquisition games in the first area and tower formation in the second area. This segmentation enables parallel operation without mutual interference, maintaining both productivity and reliability.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260087904A1Medal Game Machine
Publication Date: 2026.03.26 SEGA CORP
  • US20260087904A1 patent drawing
  • US20260087904A1 patent drawing
  • US20260087904A1 patent drawing

AI summary

A medal game machine capable of improving a degree of satisfaction of a player with a medal game and enjoyment of the medal game by performing: forming of the medal tower, pushing of the medals, and feeding of medals do not affect each other and are visible to the player. A medal game machine includes a medal feeder that receives medals supplied from the outside of the medal game machine and feeds the medals into a first area; a placement surface on which medals are placed; a pusher table that moves the medals placed on the placement surface; a medal tower forming device that forms one medal tower having one or more layers at a predetermined position each time; and a transporter that transports the one medal tower formed at the predetermined position to the placement surface. When the placement surface is viewed in a plan view, the placement surface and the pusher table are in the first area and the predetermined position is in a second area outside the first area. The medal tower forming device forms medal towers that are visible from the outside of the medal game machine.